createVehicleCrew: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) (specified vehicle has to be empty) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Creates crew to given vehicle. Crew members are default crew defined in config. Crew side will also correspond to vehicle's [[faction]]. |= Description | | Creates crew to given empty vehicle. Crew members are default crew defined in config. Crew side will also correspond to vehicle's [[faction]]. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:26, 9 October 2013
Description
- Description:
- Creates crew to given empty vehicle. Crew members are default crew defined in config. Crew side will also correspond to vehicle's faction.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
// Spawn a flying UAV with crew. myUAV = [getPos player, 0, "B_UAV_02_F", west] call BIS_fnc_spawnVehicle; createVehicleCrew (myUAV select 0);
- Example 2:
_veh = createVehicle ["O_MRAP_02_hmg_F", position player, [], 0, "NONE"]; createVehicleCrew _veh; { diag_log [_x, faction _x, side _x, side group _x]; } forEach crew _veh;
[O Alpha 1-1:1,"OPF_F",EAST,EAST] [O Alpha 1-1:2,"OPF_F",EAST,EAST]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note