getArray: Difference between revisions

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([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_GetCfgData]];
([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_GetCfgData]];
</code>
</code>
To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_GetCfgData]]. e.g.
To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_GetCfgData]].
<code>
<code>
[([[configFile]] >> "CannonFire" >> "LightExp"),"lifeTime",0] [[call]] [[BIS_fnc_returnConfigEntry]];//0.5
[([[configFile]] >> "CannonFire" >> "LightExp"),"lifeTime",0] [[call]] [[BIS_fnc_returnConfigEntry]];//0.5
</code>
To compose collected [[String]] into [[Array]], use [[BIS_fnc_getCfgDataArray]] instead. E.g.
<code>
([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_getCfgDataArray]];
</code>
</code>
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Revision as of 13:35, 19 July 2014

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Extract array from config entry.
Groups:
Uncategorised

Syntax

Syntax:
Array = getArray config
Parameters:
config: Config
Return Value:
Array

Examples

Example 1:
_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat")

Additional Information

See also:
configFileconfig/nameconfigNamecountgetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 28, 2014 - 07:52
ffur2007slx2_5
(ArmA3 1.14) It's recommended to use BIS_fnc_GetCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround: _cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; }; Recommended workaround: (configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_GetCfgData; To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_GetCfgData. [(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5

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