nearestTerrainObjects: Difference between revisions
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|x2= <code>[[nearestTerrainObjects]] <nowiki>[</nowiki>[[player]], ["House"], 200];</code> |= Example 2 | |x2= <code>[[nearestTerrainObjects]] <nowiki>[</nowiki>[[player]], ["House"], 200];</code> |= Example 2 | ||
|x3= <code>[[nearestTerrainObjects]] <nowiki>[</nowiki>[2716,2949,0], ["Chapel","Fuelstation"], 100];</code> |= Example 2 | |x3= <code>[[nearestTerrainObjects]] <nowiki>[</nowiki>[2716,2949,0], ["Chapel","Fuelstation"], 100];</code> |= Example 2 | ||
|x4= Return every terrain object in 50 metres radius around player | |x4= Return every terrain object in 50 metres radius around player sorted, closest first:<code>[[nearestTerrainObjects]] <nowiki>[</nowiki>[[player]], [], 50]</code> |= Example 4 | ||
|x5= Return every terrain object in 50 metres radius around player | |x5= Return every terrain object in 50 metres radius around player unsorted:<code>[[nearestTerrainObjects]] <nowiki>[</nowiki>[[player]], [], 50, [[false]]]</code> |= Example 5 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:59, 18 May 2016
Description
- Description:
- Returns a list of nearest terrain objects of the given types to the given position or object, within the specified distance. If more than one object is found they will be ordered according to distance2D to the object (i.e. the closest one will be first in the array).
In contrast to nearestObjects this command returns terrain placed objects like trees, rocks and buildings which don't necessarily need an associated config class.
position can use the format: [[x,y,z], ["Type",...], radius] or [object, ["Type",...], radius] To use it without any type filter: [object or position, [], radius]
Possible type names:"TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL", "CROSS", "ROCK", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP", "ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCKS", "POWER LINES", "RAILWAY", "POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"
Since Arma 3 v1.61.136035 it is possible to switch the sorting algorithm off by providing optional param, which significantly increases the performance of this command, especially if the search is performed with large radius. - Groups:
- Uncategorised
Syntax
- Syntax:
- nearestTerrainObjects [position, types, radius, sort]
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - where to find objects, center position.
- types: Array - list of types of the objects to search for.
- sort (Optional): Boolean - Sort objects by distance to the center or not. Default: true - always sort. (Available since Arma 3 v1.61.136035)
- Return Value:
- Array - array of terrain objects sorted according to distance2D
Examples
- Example 1:
nearestTerrainObjects [player, ["Tree","Bush"], 200];
- Example 2:
nearestTerrainObjects [player, ["House"], 200];
- Example 3:
nearestTerrainObjects [[2716,2949,0], ["Chapel","Fuelstation"], 100];
- Example 4:
- Return every terrain object in 50 metres radius around player sorted, closest first:
nearestTerrainObjects [player, [], 50]
- Example 5:
- Return every terrain object in 50 metres radius around player unsorted:
nearestTerrainObjects [player, [], 50, false]
Additional Information
- See also:
- findNearestEnemyhideObjectnearestBuildingnearestObjectnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
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