createTrigger: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(format)
mNo edit summary
Line 14: Line 14:


Triggers are created with default params, which are:
Triggers are created with default params, which are:
* a - 50.0
* a: 50.0
* b - 50.0
* b: 50.0
* angle - 0
* c: -1
* rectangular - false
* angle: 0
* activationBy - None
* rectangular: false
* activationType - Present
* activationBy: None
* repeating - false
* activationType: Present
* timeoutMin - 0
* repeating: false
* timeoutMid - 0
* timeoutMin: 0
* timeoutMax - 0
* timeoutMid: 0
* interruptable - true
* timeoutMax: 0
* type - None
* interruptable: true
* text - ""
* type: None
* name - ""
* text: ""
* expCond - "this"
* name: ""
* expActiv - ""
* expCond: "this"
* expDesactiv - ""
* expActiv: ""
* expDesactiv: ""
   
   
|= Description
|= Description

Revision as of 14:02, 11 April 2017

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a sensor (trigger) of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.

NOTE1: Since Arma 3 v1.43.129935 triggers can be created locally on clients using the alternative syntax.
NOTE2: Since Arma 3 v1.53.132440 triggers can be disabled/enabled using enableSimulation command.

Triggers are created with default params, which are:
  • a: 50.0
  • b: 50.0
  • c: -1
  • angle: 0
  • rectangular: false
  • activationBy: None
  • activationType: Present
  • repeating: false
  • timeoutMin: 0
  • timeoutMid: 0
  • timeoutMax: 0
  • interruptable: true
  • type: None
  • text: ""
  • name: ""
  • expCond: "this"
  • expActiv: ""
  • expDesactiv: ""
Groups:
Uncategorised

Syntax

Syntax:
createTrigger [type, position, makeGlobal]
Parameters:
[type, position, makeGlobal]: Array
type: String
position: Position2D, Position3D or Object
makeGlobal (optional): Boolean - locality flag (available since Arma 3 v1.43.129935)
Return Value:
Object

Examples

Example 1:
_trg = createTrigger ["EmptyDetector", getPos player]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

See also:
setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypesetEffectConditionsetSoundEffectsetMusicEffectsetTitleEffectdeleteVehiclesynchronizeWaypointsynchronizeTriggercreateGuardedPoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 6, 2013 - 14:15 (CEST)
teaCup
Calling list immediately after creating a trigger this way (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.

Bottom Section