Tile - YTime - Time Scale – Ylands

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[[Image:Ylands_Tile_-_Time_scale.png]]
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*Allows to '''get''' / '''set'''  scale of one in-game '''day''' compared to '''real''' day duration.
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE.
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== Time Scale ==


=Notes=
[[File:YlandsTile-160-get.png]]
*Time '''scale''' means how '''faster''' / '''slower''' the in-game time runs '''compared''' to '''real time'''.
 
*It's '''inverse''' function of [[Ylands Tile - Day duration|'''Day Duration''']]
[[File:YlandsTile-160-set.png]]
**Values above 1 mean that in-game time runs faster than real time, values below 1 mean, that in-game time runs slower than real time
 
**E.g. scale set to 24 will result in in-game day length of 1 hour.
<pre>static get timeScale(): number;
static set timeScale(value: number);</pre>
=== Availability ===
 
[[Ylands:Tile Availability - Server|Server]]
 
=== Description ===
 
Allows to '''get''' / '''set''' scale of one in-game '''day''' compared to '''real''' day duration.
 
=== Notes ===
 
* Time '''scale''' means how '''faster''' / '''slower''' the in-game time runs '''compared''' to '''real time'''.
* It's '''inverse''' function of '''Day Duration'''
* Values above 1 mean that in-game time runs faster than real time, values below 1 mean, that in-game time runs slower than real time
* E.g. scale set to 24 will result in in-game day length of 1 hour.




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{{Navbox/Ylands}}
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[[Category: Instructions]]

Latest revision as of 14:27, 24 November 2023

Time Scale

YlandsTile-160-get.png

YlandsTile-160-set.png

static get timeScale(): number;
static set timeScale(value: number);

Availability

Server

Description

Allows to get / set scale of one in-game day compared to real day duration.

Notes

  • Time scale means how faster / slower the in-game time runs compared to real time.
  • It's inverse function of Day Duration
  • Values above 1 mean that in-game time runs faster than real time, values below 1 mean, that in-game time runs slower than real time
  • E.g. scale set to 24 will result in in-game day length of 1 hour.