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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg= global | ||
|eff= global | |||
| | |gr1= Groups | ||
| | |descr= Joins the unit to the given group, if position id is available, this one is used. | ||
| [[ | |s1= unit [[joinAs]] [group, id] | ||
|p1= unit: [[Object]] | |||
| | |p2= group: [[Group]] | ||
| | |p3= id: [[Number]] | ||
| [[ | |r1= [[Nothing]] | ||
| | |x1= <sqf>player joinAs [_group, 4];</sqf> | ||
|x2= To get the position id: | |||
<sqf> | |||
< | getUnitPositionId = { | ||
private ["_vvn", "_str"]; | |||
_vvn = vehicleVarName _this; | |||
_this setVehicleVarName ""; | |||
_str = str _this; | |||
_this setVehicleVarName _vvn; | |||
parseNumber (_str select [(_str find ":") + 1]) | |||
}; | |||
player joinAs [createGroup west, 5]; | |||
_id = player call getUnitPositionId; | |||
hint str _id; // 5 | |||
</sqf> | |||
|seealso= [[join]] [[joinAsSilent]] [[joinSilent]] [[group]] | |||
}} | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
Latest revision as of 15:38, 15 August 2022
Description
- Description:
- Joins the unit to the given group, if position id is available, this one is used.
- Groups:
- Groups
Syntax
- Syntax:
- unit joinAs [group, id]
- Parameters:
- unit: Object
- group: Group
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- To get the position id:
getUnitPositionId = { private ["_vvn", "_str"]; _vvn = vehicleVarName _this; _this setVehicleVarName ""; _str = str _this; _this setVehicleVarName _vvn; parseNumber (_str select [(_str find ":") + 1]) }; player joinAs [createGroup west, 5]; _id = player call getUnitPositionId; hint str _id; // 5
Additional Information
- See also:
- join joinAsSilent joinSilent group
Notes
-
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Only post proven facts here! Add Note