BIS fnc spawnVehicle: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
(20 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
|game1= arma2 | |game1= arma2 | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= | |game2= arma2oa | ||
|version2= 1. | |version2= 1.50 | ||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Vehicles | |||
|descr= Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]]. | |descr= Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing [[group]] or create a new [[group]]. | ||
{{ | {{Feature|important|Before '''{{arma3}}''' ({{arma2}}, {{tkoh}}): | ||
* a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function | * a [[Functions Library|Functions Module]] '''must''' be placed in order to use this function | ||
* a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created ''via'' [[createCenter]] or the vehicle will spawn empty. | * a side's [[createCenter|center]] has to exist (by already having a unit of said side on the map)/be created ''via'' [[createCenter]] or the vehicle will spawn empty. | ||
}} | }} | ||
|s1= [position, direction, type, sideOrGroup] call [[BIS_fnc_spawnVehicle]] | |s1= [position, direction, type, sideOrGroup] call [[BIS_fnc_spawnVehicle]] | ||
Line 35: | Line 35: | ||
* createdVehicle: [[Object]] - the created vehicle | * createdVehicle: [[Object]] - the created vehicle | ||
* crew: [[Array]] of [[Object]]s - the vehicle's crew members | * crew: [[Array]] of [[Object]]s - the vehicle's crew members | ||
* group: [[Group]] - created or passed group | * group: [[Group]] - created or passed group | ||
| | |x1= <sqf>[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;</sqf> | ||
|x2= <sqf> | |||
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; | |||
private _vehicle = _result select 0; | |||
_result params ["_vehicle", "_crew", "_group"]; | |||
</sqf> | |||
|seealso= [[:Category:CfgVehicles]] | |seealso= [[:Category:CfgVehicles]] [[respawnVehicle]] [[createVehicle]] [[createUnit]] [[crew]] | ||
}} | }} | ||
Latest revision as of 01:21, 5 March 2024
Description
- Description:
- Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
- Parameters:
- position: Array format Position - desired position
- direction: Number - desired azimuth/direction
- type: String - type of the vehicle
- sideOrGroup: Side or Group - side or existing group
- Return Value:
- Array format [createdVehicle, crew, group]:
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note