setTriggerActivation: Difference between revisions

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{{Command|Comments=
{{RV|type=command


| arma1 |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|arg= global|Multiplayer Arguments=
|version2= 1.00
|eff= local |Multiplayer Effects=


|gr1= Triggers |GROUP1=
|game3= arma2oa
|version3= 1.50


| Defines the trigger activation type.  
|game4= tkoh
|version4= 1.00


See [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|ArmA:Mission Editor - Triggers]] for a thorough overview of triggers and its fields for activation, effects, etc.  Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.|DESCRIPTION=
|game5= arma3
|version5= 0.50


| trigger '''setTriggerActivation''' [by, type, repeating] |SYNTAX=
|arg= global
|eff= local


|p1= trigger: [[Object]] - Trigger object |PARAMETER1=
|gr1= Triggers
|p2= by: [[String]] - Who activates trigger. Can be <tt>"NONE"</tt> or<br>
* Side: <tt>"EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ANYPLAYER"</tt> (''Since Arma 3 v1.67'')
* Radio:<tt> "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"</tt>
* Object: <tt>"STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"</tt>
* Status: <tt>"WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"</tt>|PARAMETER3=
|p3= type: [[String]] -  How trigger is it activated. Can be:<br>
* Presence: <tt>"PRESENT", "NOT PRESENT"</tt>
* Detection: <tt>"WEST D", "EAST D", "GUER D" or "CIV D"</tt>
|PARAMETER4=
|p4= repeating: [[Boolean]] - Activation can happen repeatedly |PARAMETER5=


| [[Nothing]] |RETURNVALUE=
|descr= Defines the trigger activation type.
 
 
|x1= <code>_trigger [[setTriggerActivation]] ["WEST", "EAST D", [[true]]]</code> |EXAMPLE1=
See [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|ArmA:Mission Editor - Triggers]] for a thorough overview of triggers and its fields for activation, effects, etc.
|mp= Activation changes are local.
 
|s1= trigger [[setTriggerActivation]] [by, type, repeating]


| [[triggerActivation]], [[triggerActivated]], [[createTrigger]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[triggerAttachVehicle]], [[triggerAttachObject]], [[triggerInterval]], [[setTriggerInterval]], [[enableSimulation]], [[simulationEnabled]] |SEEALSO=
|p1= trigger: [[Object]] - trigger object


|p2= by: [[String]] - who activates trigger. Can be {{hl|"NONE"}}, or:
{{{!}} class="wikitable valign-top"
! Side
! Radio
! Object
! Status
{{!}}-
{{!}}
{{Columns|2|
* {{hl|"EAST"}}
* {{hl|"WEST"}}
* {{hl|"GUER"}}
* {{hl|"CIV"}}
* {{hl|"LOGIC"}}
* {{hl|"ANY"}}
* {{GVI|arma3|1.68|size= 0.75}} {{hl|"ANYPLAYER"}}
}}
}}
{{!}}
{{Columns|3|
* {{hl|"ALPHA"}}
* {{hl|"BRAVO"}}
* {{hl|"CHARLIE"}}
* {{hl|"DELTA"}}
* {{hl|"ECHO"}}
* {{hl|"FOXTROT"}}
* {{hl|"GOLF"}}
* {{hl|"HOTEL"}}
* {{hl|"INDIA"}}
* {{hl|"JULIET"}}
}}
{{!}}
{{Columns|3|
* {{hl|"STATIC"}}
* {{hl|"VEHICLE"}}
* {{hl|"GROUP"}}
* {{hl|"LEADER"}}
* {{hl|"MEMBER"}}
}}
{{!}}
* {{hl|"WEST SEIZED"}}
* {{hl|"EAST SEIZED"}}
* {{hl|"GUER SEIZED"}}
{{!}}}


<h3 style="display:none">Notes</h3>
|p3= type: [[String]] - how trigger is it activated. Can be:
<dl class="command_description">
{{{!}} class="wikitable valign-top"
<!-- Note Section BEGIN -->
! Presence
<!-- Note Section END -->
! Detection
</dl>
{{!}}-
{{!}}
* {{hl|"PRESENT"}}
* {{hl|"NOT PRESENT"}}
{{!}}
* {{hl|"WEST D"}}
* {{hl|"EAST D"}}
* {{hl|"GUER D"}}
* {{hl|"CIV D"}}
{{!}}}


[[Category:Scripting Commands|SETTRIGGERACTIVATION]]
|p4= repeating: [[Boolean]] - activation can happen repeatedly
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}


{{GameCategory|arma2|Scripting Commands}}
|r1= [[Nothing]]
{{GameCategory|arma3|Scripting Commands}}
 
{{GameCategory|tkoh|Scripting Commands}}
|x1= <sqf>_trigger setTriggerActivation ["WEST", "EAST D", true];</sqf>
|mp= Activation changes are local.
 
|seealso= [[triggerActivation]] [[triggerActivated]] [[createTrigger]] [[setTriggerArea]] [[setTriggerStatements]] [[setTriggerText]] [[setTriggerTimeout]] [[setTriggerType]] [[triggerAttachVehicle]] [[triggerAttachObject]] [[triggerInterval]] [[setTriggerInterval]] [[enableSimulation]] [[simulationEnabled]]
}}

Latest revision as of 13:30, 12 March 2024

Hover & click on the images for description

Description

Description:
Defines the trigger activation type. See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc.
Multiplayer:
Activation changes are local.
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerActivation [by, type, repeating]
Parameters:
trigger: Object - trigger object
by: String - who activates trigger. Can be "NONE", or:
Side Radio Object Status
  • "EAST"
  • "WEST"
  • "GUER"
  • "CIV"
  • "LOGIC"
  • "ANY"
  • Arma 3 logo black.png1.68 "ANYPLAYER"
  • "ALPHA"
  • "BRAVO"
  • "CHARLIE"
  • "DELTA"
  • "ECHO"
  • "FOXTROT"
  • "GOLF"
  • "HOTEL"
  • "INDIA"
  • "JULIET"
  • "STATIC"
  • "VEHICLE"
  • "GROUP"
  • "LEADER"
  • "MEMBER"
  • "WEST SEIZED"
  • "EAST SEIZED"
  • "GUER SEIZED"
type: String - how trigger is it activated. Can be:
Presence Detection
  • "PRESENT"
  • "NOT PRESENT"
  • "WEST D"
  • "EAST D"
  • "GUER D"
  • "CIV D"
repeating: Boolean - activation can happen repeatedly
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true];

Additional Information

See also:
triggerActivation triggerActivated createTrigger setTriggerArea setTriggerStatements setTriggerText setTriggerTimeout setTriggerType triggerAttachVehicle triggerAttachObject triggerInterval setTriggerInterval enableSimulation simulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note