nearObjectsReady: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Object Detection | ||
| | |descr= Check whether all data are loaded to nearObjects will return in reasonable time. | ||
|s1= position [[nearObjectsReady]] radius | |||
| | |p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | ||
|p2= radius: [[Number]] | |||
|r1= [[Boolean]] | |||
| | |x1= <sqf>_twnpos nearObjectsReady 500; //from ALICE</sqf> | ||
| | |seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearRoads]] [[nearestMines]] | ||
}} | }} | ||
Latest revision as of 11:51, 26 March 2024
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- radius: Number
- Return Value:
- Boolean
Examples
- Example 1:
- _twnpos nearObjectsReady 500; //from ALICE
Additional Information
- See also:
- findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearRoads nearestMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note