nearObjectsReady: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2")
 
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1= Object Detection
|game3= tkoh
|version3= 1.00


| Check whether all data are loaded to nearObjects will return in reasonable time.
|game4= arma3
|version4= 0.50


| position '''nearObjectsReady''' radius
|gr1= Object Detection


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
|descr= Check whether all data are loaded to nearObjects will return in reasonable time.


|p2= radius: [[Number]] -
|s1= position [[nearObjectsReady]] radius


|p3=
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


| [[Boolean]]
|p2= radius: [[Number]]
|r1= [[Boolean]]


|x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>
|x1= <sqf>_twnpos nearObjectsReady 500; //from ALICE</sqf>


| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]]
|seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearRoads]] [[nearestMines]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500; //from ALICE

Additional Information

See also:
findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearRoads nearestMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note