Tile - YPostProcess - Priority – Ylands
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<!--- | |||
THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. | |||
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== Priority == | |||
[[File:YlandsTile-781-get.png]] | |||
[[File:YlandsTile-781-set.png]] | |||
<pre>get priority(): number; | |||
set priority(value: number);</pre> | |||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | |||
Allows to '''get'''/'''set''' the '''priority''' of the target '''Post Process''' Game Logic. | |||
=== Notes === | |||
* '''Priority''' determines the order of application of multiple '''Post Process''' Game Logics | |||
* When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest). | |||
* If there is a tie, the order is determined randomly. | |||
* Priority can be set in scale of 0-100. | |||
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{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] | ||
Latest revision as of 14:27, 24 November 2023
Priority
get priority(): number; set priority(value: number);
Availability
Description
Allows to get/set the priority of the target Post Process Game Logic.
Notes
- Priority determines the order of application of multiple Post Process Game Logics
- When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
- If there is a tie, the order is determined randomly.
- Priority can be set in scale of 0-100.