currentPilot: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.96 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see [[UAVControl]] command. | ||
| | |s1= [[currentPilot]] vehicle | ||
|p1= vehicle: [[Object]] | |||
|p1 = vehicle: [[Object | |||
| | |r1= [[Object]] - piloting unit or [[objNull]] | ||
|seealso= [[driver]] | |x1= <sqf> | ||
if (currentPilot _vehicle != driver _vehicle) then | |||
{ | |||
hint "The pilot is not piloting!"; | |||
}; | |||
</sqf> | |||
|seealso= [[driver]] [[gunner]] [[commander]] [[effectiveCommander]] [[turretUnit]] [[UAVControl]] [[enableCopilot]] | |||
}} | }} | ||
{{Note | |||
|user= Killzone_Kid | |||
|timestamp= 20190820231500 | |||
|text= To return co-pilot units: | |||
<sqf> | |||
< | private _fnc_getCoPilots = | ||
{ | { | ||
private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; | |||
private _copilots = _copilotTurrets apply { _this turretUnit _x }; | |||
_copilots; | _copilots; | ||
}; | }; | ||
hint str (heli call _fnc_getCoPilots); | |||
</ | </sqf> | ||
}} | |||
Latest revision as of 15:07, 3 May 2022
Description
- Description:
- Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- currentPilot vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Object - piloting unit or objNull
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 20, 2019 - 23:15 (UTC)
- To return co-pilot units: