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{{RV|type=command | {{RV|type=command | ||
| arma2oa | |game1= arma2oa | ||
|1.60 | |version1= 1.60 | ||
|game2= tkoh | |game2= tkoh | ||
Line 16: | Line 16: | ||
This command is blocking, meaning that the game will wait for the extension to return before continuing. This may cause FPS drop if extension is not optimised. If extension takes too long, consider making asynchronous extension, where the result of the work of the extension is collected in a separate call. | This command is blocking, meaning that the game will wait for the extension to return before continuing. This may cause FPS drop if extension is not optimised. If extension takes too long, consider making asynchronous extension, where the result of the work of the extension is collected in a separate call. | ||
<br><br> | <br><br> | ||
Currently there is no limit how much data you can send to the extension. However there is a limit on how much data you can return from extension in one call. The limit is known to the extension and is passed in | Currently there is no limit how much data you can send to the extension. However there is a limit on how much data you can return from extension in one call. The limit is known to the extension and is passed in {{hl| int outputSize}}. The limit may or may not change in the future and is currently 10240 bytes. It is up to extension designer to handle multipart results if returned data exceeds output limit. | ||
<br><br> | <br><br> | ||
Since | Since {{arma3}} v1.68 it is possible to pass array of arguments to extensions. The array of arguments could be anything and all elements will be converted to strings, however you might want to only send simple types like [[Boolean]]s, [[String]]s, [[Number]]s and [[Array]]s of all of the above. There is currently a limit on how many arguments can be sent and it is 2048 (since Arma 3 v1.92; previous limit: 1024). However an argument could be an [[Array]] itself, in this case extension maker will have to provide additional methods for parsing such arguments. | ||
<br><br> | <br><br> | ||
Possible error codes: | Possible error codes: | ||
Line 27: | Line 27: | ||
Each error will have entry in .rpt file with more details.<br><br> | Each error will have entry in .rpt file with more details.<br><br> | ||
The extension execution timeout, after which | The extension execution timeout, after which {{hl|301: EXECUTION_WARNING_TAKES_TOO_LONG}} warning is issued, is hardcoded on clients and is 1000.0 milliseconds (1 second). On the server the default limit is also 1 second, however it is possible to set custom limit with {{hl|callExtReportLimit}} param (see [[Arma 3: Server Config File#Server_Options | Server Options]]). | ||
<br><br> | <br><br> | ||
If an extension with the given name | If an extension with the given name cannot be found (or it is found but doesn't implement the required interface properly / at all) the following error will be written into the RPT (In this example the given dll-name was "MyExtension"): | ||
<code>14:27:07 CallExtension 'MyExtension' could not be found</code> | <code style="display: block">14:27:07 CallExtension 'MyExtension' could not be found</code> | ||
<br> | <br> | ||
If an extension is not whitelisted with BattlEye (see [[Extensions]] for more info) it will be blocked on clients running with enabled BattlEye protection. RPT message outputted however is a little obscure: | If an extension is not whitelisted with BattlEye (see [[Extensions]] for more info) it will be blocked on clients running with enabled BattlEye protection. RPT message outputted however is a little obscure: | ||
<code>21:35:04 Call extension 'MyExtension' could not be loaded: Insufficient system resources exist to complete the requested service</code> | <code style="display: block">21:35:04 Call extension 'MyExtension' could not be loaded: Insufficient system resources exist to complete the requested service</code> | ||
<br> | <br> | ||
Since | Since {{arma3}} v1.70, {{hl|RVExtensionVersion}} interface (see source code example below) has been added, which is called by the engine on extension load and expects extension version. This interface is designed to work with both, Linux and Windows. The max buffer size is 32 bytes. The version information will then appear in .[[rpt]] file like so: | ||
<code>19:06:36 CallExtension loaded: test_extension (.\test_extension.dll) [1.0.0.1]</code> | <code style="display: block">19:06:36 CallExtension loaded: test_extension (.\test_extension.dll) [1.0.0.1]</code> | ||
<br> | <br> | ||
For more information see [[Extensions]]. | For more information see [[Extensions]]. | ||
Line 43: | Line 43: | ||
While on Windows the extension name is case-insensitive, on Linux the extension name is case-sensitive and should match the name of the .so file exactly (minus ".so" part).<br><br> | While on Windows the extension name is case-insensitive, on Linux the extension name is case-sensitive and should match the name of the .so file exactly (minus ".so" part).<br><br> | ||
{{Feature | important | If a user has anti-virus software running, this could cause brand new extension to stutter the game and return with | {{Feature|important| | ||
If a user has '''anti-virus software real time protection running''', this could cause brand new extension to stutter the game and return with {{hl|EXECUTION_WARNING_TAKES_TOO_LONG}} when executed for the first time, because of the AV software scanning. | |||
After the extension is whitelisted by AV this should go away until a new version of the extension is installed. | |||
Perhaps a dummy call to the extension on init should be considered as a feature of implementation to account for that. | |||
}} | |||
<br> | <br> | ||
'''<u>Extension | '''<u>Extension Context</u>''' | ||
Since | Since {{arma3}} v2.12 the engine will call the {{hl|RVExtensionContext}} method (if it exists, see {{Link|#Example 4}}) and pass the following data: | ||
* {{hl|steamID}} of the client calling extension [[getPlayerUID]] or "0" | |||
* {{hl|fileSource}} from which the extension was executed or "" if done on the fly | |||
* | * {{hl|missionName}} [[missionNameSource]] | ||
* | * {{hl|serverName}} [[serverName]] | ||
* | |||
|s1= | |s1= extension [[callExtension]] function | ||
|p1= extension: [[String]] - extension name | |p1= extension: [[String]] - extension name | ||
Line 63: | Line 65: | ||
|r1= [[String]] - data sent back from extension; If the extensiion was not found an empty String will be returned | |r1= [[String]] - data sent back from extension; If the extensiion was not found an empty String will be returned | ||
|s2= extension [[callExtension]] | |s2= extension [[callExtension]] [function, arguments] | ||
|s2since= arma3 1.68 | |||
|p21= extension: [[String]] - extension name | |p21= extension: [[String]] - extension name | ||
Line 71: | Line 75: | ||
|p23= arguments: [[Array]] - function arguments. Could be array of [[Anything]], each element will be converted to [[String]] automatically. Current allowed max length of this array is 2048 (since Arma 3 v1.92; previous limit: 1024) | |p23= arguments: [[Array]] - function arguments. Could be array of [[Anything]], each element will be converted to [[String]] automatically. Current allowed max length of this array is 2048 (since Arma 3 v1.92; previous limit: 1024) | ||
|r2= [[Array]] | |r2= [[Array]] in format [result, returnCode, errorCode], where: | ||
* result: [[String]] - data sent back from extension. It is up to extension maker what it is. | * result: [[String]] - data sent back from extension. It is up to extension maker what it is. | ||
* returnCode: [[Number]] - integer return from extension method. It is up to extension maker to define it. | * returnCode: [[Number]] - integer return from extension method. It is up to extension maker to define it. | ||
* errorCode: [[Number]] - error code in case of command error (see description). 0 means no errors. | * errorCode: [[Number]] - error code in case of command error (see description). 0 means no errors. | ||
|x1= < | |x1= <sqf>_return = "myExtension" callExtension "stringToBeParsed";</sqf> | ||
|x2= < | |x2= <sqf> | ||
_result = "test_extension" | _result = "test_extension" callExtension str weapons player; | ||
_result = "test_extension" | _result = "test_extension" callExtension ["fnc1", getUnitLoadout player]; | ||
_result = "test_extension" | _result = "test_extension" callExtension ["fnc2", magazinesAmmoFull player]; | ||
_result = "test_extension" callExtension ["fnc1", [weapons player, magazines player]]; | |||
</sqf> | |||
|x3= < | |x3= <sqf> | ||
_result = "test_extension" callExtension ["fnc1", [1, "two", true, [4, "five", false]]]; | |||
parseSimpleArray (_result select 0) params ["_number","_string","_boolean","_array"]; | |||
systemChat str [_number,_string,_boolean,_array]; | |||
</sqf> | |||
<br> | <br> | ||
<u>Source Code</u> ( | <u>Source Code</u> ({{Link|link= http://data.bistudio.com/a3data/test_extension.zip|text= Download .dll}}) | ||
<spoiler> | |||
This is an example of an extension compatible with both syntaxes. When using 1st syntax, the data is just copied from input to output. When using alt syntax, the arguments are parsed and then assembled back into string array in 2 ways: fnc1 and fnc2. fnc1 is a fraction faster. | This is an example of an extension compatible with both syntaxes. When using 1st syntax, the data is just copied from input to output. When using alt syntax, the arguments are parsed and then assembled back into string array in 2 ways: fnc1 and fnc2. fnc1 is a fraction faster. | ||
<syntaxhighlight lang=cpp> | <syntaxhighlight lang="cpp"> | ||
#include <string> | #include <string> | ||
#include <vector> | #include <vector> | ||
Line 99: | Line 108: | ||
extern "C" | extern "C" | ||
{ | { | ||
//--- Engine called on extension load | //--- Engine called on extension load | ||
__declspec (dllexport) void __stdcall RVExtensionVersion(char *output, int outputSize); | __declspec (dllexport) void __stdcall RVExtensionVersion(char *output, int outputSize); | ||
//--- STRING callExtension STRING | //--- STRING callExtension STRING | ||
Line 176: | Line 185: | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</spoiler> | |||
|x4= < | |x4= Since {{arma3}} v2.12: <sqf>hint ("myExtContext" callExtension "");</sqf> | ||
Here is a minimal example: <spoiler> | |||
<syntaxhighlight lang="cpp"> | |||
#include <string> | |||
#include <vector> | |||
#include <iterator> | |||
#include <sstream> | |||
#include <iomanip> | |||
BOOL APIENTRY DllMain( HMODULE hModule, | |||
DWORD ul_reason_for_call, | |||
LPVOID lpReserved) | |||
{ | { | ||
switch (ul_reason_for_call) | |||
{ | |||
{ | case DLL_PROCESS_ATTACH: | ||
case DLL_THREAD_ATTACH: | |||
case DLL_THREAD_DETACH: | |||
case DLL_PROCESS_DETACH: | |||
break; | |||
}; | } | ||
} | return TRUE; | ||
} | |||
std::vector<std::string> contextInfo; | |||
extern "C" | extern "C" | ||
{ | { | ||
//--- User entry point | |||
__declspec (dllexport) void __stdcall RVExtension(char *output, int outputSize, const char *function); | __declspec (dllexport) void __stdcall RVExtension(char *output, int outputSize, const char *function); | ||
//--- Engine passed context | |||
__declspec (dllexport) void __stdcall RVExtensionContext(const char **args, int argsCnt); | |||
} | } | ||
//--- name callExtension function | |||
void __stdcall RVExtension(char *output, int outputSize, const char *function) | |||
void __stdcall | |||
{ | { | ||
//--- Not used here | |||
(void)function; | |||
if (!contextInfo.empty()) | |||
{ | { | ||
std::ostringstream oss; | |||
const char qt = '"'; | |||
for (auto it = contextInfo.begin(); it != contextInfo.end() - 1; ++it) | |||
oss << std::quoted(*it, qt, qt) << ","; | |||
oss << std::quoted(contextInfo.back(), qt, qt); | |||
//--- Send context info back | |||
strncpy_s(output, outputSize, ("[" + oss.str() + "]").c_str(), _TRUNCATE); | |||
} | |||
} | |||
//--- Context is executed first, copy it | |||
void __stdcall RVExtensionContext(const char **args, int argsCnt) | |||
{ | |||
contextInfo.assign(args, std::next(args, argsCnt)); | |||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</spoiler> | |||
|seealso= [[call]] | |seealso= [[freeExtension]] [[call]] [[compile]] [[parseSimpleArray]] [[Extensions]] | ||
}} | }} | ||
Latest revision as of 13:40, 17 May 2024
Description
- Description:
- Calls custom .dll also known as Extension. The name of the extension is the name of the extension .dll without ".dll" part (or without "_x64.dll" part on 64-bit Arma). For example if the file is 'myExtension.dll' the name of the extension will be "myExtension". For 64-bit extensions, the name of the extension doesn't need to change and is still "myExtension". The game will automatically look for 'myExtension_x64.dll' when you use 64-bit Arma exe.
This command is blocking, meaning that the game will wait for the extension to return before continuing. This may cause FPS drop if extension is not optimised. If extension takes too long, consider making asynchronous extension, where the result of the work of the extension is collected in a separate call.
Currently there is no limit how much data you can send to the extension. However there is a limit on how much data you can return from extension in one call. The limit is known to the extension and is passed in int outputSize. The limit may or may not change in the future and is currently 10240 bytes. It is up to extension designer to handle multipart results if returned data exceeds output limit.
Since Arma 3 v1.68 it is possible to pass array of arguments to extensions. The array of arguments could be anything and all elements will be converted to strings, however you might want to only send simple types like Booleans, Strings, Numbers and Arrays of all of the above. There is currently a limit on how many arguments can be sent and it is 2048 (since Arma 3 v1.92; previous limit: 1024). However an argument could be an Array itself, in this case extension maker will have to provide additional methods for parsing such arguments.
Possible error codes:- 101: SYNTAX_ERROR_WRONG_PARAMS_SIZE
- 102: SYNTAX_ERROR_WRONG_PARAMS_TYPE
- 201: PARAMS_ERROR_TOO_MANY_ARGS
- 301: EXECUTION_WARNING_TAKES_TOO_LONG
The extension execution timeout, after which 301: EXECUTION_WARNING_TAKES_TOO_LONG warning is issued, is hardcoded on clients and is 1000.0 milliseconds (1 second). On the server the default limit is also 1 second, however it is possible to set custom limit with callExtReportLimit param (see Server Options).
If an extension with the given name cannot be found (or it is found but doesn't implement the required interface properly / at all) the following error will be written into the RPT (In this example the given dll-name was "MyExtension"):14:27:07 CallExtension 'MyExtension' could not be found
If an extension is not whitelisted with BattlEye (see Extensions for more info) it will be blocked on clients running with enabled BattlEye protection. RPT message outputted however is a little obscure:21:35:04 Call extension 'MyExtension' could not be loaded: Insufficient system resources exist to complete the requested service
Since Arma 3 v1.70, RVExtensionVersion interface (see source code example below) has been added, which is called by the engine on extension load and expects extension version. This interface is designed to work with both, Linux and Windows. The max buffer size is 32 bytes. The version information will then appear in .rpt file like so:19:06:36 CallExtension loaded: test_extension (.\test_extension.dll) [1.0.0.1]
For more information see Extensions.
Linux specific
While on Windows the extension name is case-insensitive, on Linux the extension name is case-sensitive and should match the name of the .so file exactly (minus ".so" part).
Extension Context
Since Arma 3 v2.12 the engine will call the RVExtensionContext method (if it exists, see Example 4) and pass the following data:
- steamID of the client calling extension getPlayerUID or "0"
- fileSource from which the extension was executed or "" if done on the fly
- missionName missionNameSource
- serverName serverName
- Groups:
- System
Syntax
- Syntax:
- extension callExtension function
- Parameters:
- extension: String - extension name
- function: String - data sent to the extension
- Return Value:
- String - data sent back from extension; If the extensiion was not found an empty String will be returned
Alternative Syntax
- Syntax:
- extension callExtension [function, arguments]
- Parameters:
- extension: String - extension name
- function: String - extension function identifier
- arguments: Array - function arguments. Could be array of Anything, each element will be converted to String automatically. Current allowed max length of this array is 2048 (since Arma 3 v1.92; previous limit: 1024)
- Return Value:
- Array in format [result, returnCode, errorCode], where:
Examples
- Example 1:
- Example 2:
- Example 3:
- _result = "test_extension" callExtension ["fnc1", [1, "two", true, [4, "five", false]]]; parseSimpleArray (_result select 0) params ["_number","_string","_boolean","_array"]; systemChat str [_number,_string,_boolean,_array];
Source Code (Download .dll)This is an example of an extension compatible with both syntaxes. When using 1st syntax, the data is just copied from input to output. When using alt syntax, the arguments are parsed and then assembled back into string array in 2 ways: fnc1 and fnc2. fnc1 is a fraction faster.
↑ Back to spoiler's top#include <string> #include <vector> #include <iterator> #include <sstream> #define CURRENT_VERSION "1.0.0.1" extern "C" { //--- Engine called on extension load __declspec (dllexport) void __stdcall RVExtensionVersion(char *output, int outputSize); //--- STRING callExtension STRING __declspec (dllexport) void __stdcall RVExtension(char *output, int outputSize, const char *function); //--- STRING callExtension ARRAY __declspec (dllexport) int __stdcall RVExtensionArgs(char *output, int outputSize, const char *function, const char **args, int argsCnt); } //--- Extension version information shown in .rpt file void __stdcall RVExtensionVersion(char *output, int outputSize) { //--- max outputSize is 32 bytes strncpy_s(output, outputSize, CURRENT_VERSION, _TRUNCATE); } //--- name callExtension function void __stdcall RVExtension(char *output, int outputSize, const char *function) { std::string str = function; strncpy_s(output, outputSize, ("Input Was: " + str).c_str(), _TRUNCATE); } //--- name callExtension [function, args] int __stdcall RVExtensionArgs(char *output, int outputSize, const char *function, const char **args, int argsCnt) { if (strcmp(function, "fnc1") == 0) { //--- Manually assemble output array int i = 0; std::string str = "["; //--- Each argument can be accessed via args[n] if (argsCnt > 0) str += args[i++]; while (i < argsCnt) { str += ","; str += args[i++]; } str += "]"; //--- Extension result strncpy_s(output, outputSize, str.c_str(), _TRUNCATE); //--- Extension return code return 100; } else if (strcmp(function, "fnc2") == 0) { //--- Parse args into vector std::vector<std::string> vec(args, std::next(args, argsCnt)); std::ostringstream oss; if (!vec.empty()) { //--- Assemble output array std::copy(vec.begin(), vec.end() - 1, std::ostream_iterator<std::string>(oss, ",")); oss << vec.back(); } //--- Extension result strncpy_s(output, outputSize, ("[" + oss.str() + "]").c_str(), _TRUNCATE); //--- Extension return code return 200; } else { strncpy_s(output, outputSize, "Avaliable Functions: fnc1, fnc2", outputSize - 1); return -1; } }
- Example 4:
- Since Arma 3 v2.12: Here is a minimal example:↑ Back to spoiler's top
#include <string> #include <vector> #include <iterator> #include <sstream> #include <iomanip> BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } std::vector<std::string> contextInfo; extern "C" { //--- User entry point __declspec (dllexport) void __stdcall RVExtension(char *output, int outputSize, const char *function); //--- Engine passed context __declspec (dllexport) void __stdcall RVExtensionContext(const char **args, int argsCnt); } //--- name callExtension function void __stdcall RVExtension(char *output, int outputSize, const char *function) { //--- Not used here (void)function; if (!contextInfo.empty()) { std::ostringstream oss; const char qt = '"'; for (auto it = contextInfo.begin(); it != contextInfo.end() - 1; ++it) oss << std::quoted(*it, qt, qt) << ","; oss << std::quoted(contextInfo.back(), qt, qt); //--- Send context info back strncpy_s(output, outputSize, ("[" + oss.str() + "]").c_str(), _TRUNCATE); } } //--- Context is executed first, copy it void __stdcall RVExtensionContext(const char **args, int argsCnt) { contextInfo.assign(args, std::next(args, argsCnt)); }
Additional Information
- See also:
- freeExtension call compile parseSimpleArray Extensions
Notes
-
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