Tile - YPostProcess - Priority – Ylands
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Lou Montana (talk | contribs) m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}") |
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<pre>get priority(): number; | <pre>get priority(): number; | ||
set priority(value: number);</pre> | set priority(value: number);</pre> | ||
=== Availability === | |||
[[Ylands:Tile Availability - Server|Server]] | |||
=== Description === | === Description === | ||
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{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] |
Latest revision as of 14:27, 24 November 2023
Priority
get priority(): number; set priority(value: number);
Availability
Description
Allows to get/set the priority of the target Post Process Game Logic.
Notes
- Priority determines the order of application of multiple Post Process Game Logics
- When more of the Post Process overlap, they are be applied in order according to priority (highest>lowest).
- If there is a tie, the order is determined randomly.
- Priority can be set in scale of 0-100.