Tile - YTime - Call Delayed – Ylands
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(Created page with "<!--- THIS PAGE WAS GENERATED AUTOMATICALLY; DO NOT EDIT IT, OTHERWISE YOUR CHANGES WILL BE LOST DURING FUTURE UPDATE. --> == Call Delayed(Function name, Entity, Time, Type) =...") |
Lou Montana (talk | contribs) m (Text replacement - "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|14}}}}" to "{{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}}") |
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'''void''' | '''void''' | ||
=== Availability === | |||
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]] | |||
== Call Delayed(Function name, Game logic, Time, Type) == | == Call Delayed(Function name, Game logic, Time, Type) == | ||
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'''void''' | '''void''' | ||
=== Availability === | |||
[[Ylands:Tile Availability - Client|Client]], [[Ylands:Tile Availability - Server|Server]] | |||
---- | ---- | ||
{{Navbox/Ylands}} | {{Navbox/Ylands}} | ||
{{DEFAULTSORT:{{#sub:{{PAGENAME}}| | {{DEFAULTSORT:{{#sub:{{PAGENAME}}|7}}}} | ||
[[Category: Instructions]] | [[Category: Instructions]] |
Latest revision as of 14:27, 24 November 2023
Call Delayed(Function name, Entity, Time, Type)
static delay(functionName: string, entity: YEntity, time: number, type: YTimeType): void;
Parameters
functionName
entity
time
type
Returns
void
Availability
Call Delayed(Function name, Game logic, Time, Type)
static delay(functionName: string, logic: YLogic, time: number, type: YTimeType): void;
Parameters
functionName
logic
time
type
Returns
void
Availability