configClasses: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(15 intermediate revisions by the same user not shown) | |||
Line 20: | Line 20: | ||
|p2= config: [[Config]] | |p2= config: [[Config]] | ||
|r1= [[Array]] - | |r1= [[Array]] - array of [[Config]]s | ||
|x1= collect all CfgVehicles configs: | |x1= collect all CfgVehicles configs: | ||
< | <sqf>_configs = "true" configClasses (configFile >> "CfgVehicles");</sqf> | ||
|x2= Return all classes that can transport 10 and more soldiers: | |x2= Return all classes that can transport 10 and more soldiers: | ||
< | <sqf>_transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");</sqf> | ||
|x3= Return all classes that inherit from 'RscText': | |x3= Return all classes that inherit from 'RscText': | ||
< | <sqf>hint str ("inheritsFrom _x == (configFile >> 'RscText')" configClasses configFile);</sqf> | ||
|seealso= [[Config]] [[configFile]] [[missionConfigFile]] [[configProperties]] [[configHierarchy]] | |seealso= [[Config]] [[configFile]] [[missionConfigFile]] [[configProperties]] [[configHierarchy]] | ||
Line 38: | Line 38: | ||
|timestamp= 20141019122400 | |timestamp= 20141019122400 | ||
|text= A fantastic way to filter stuff. eg: | |text= A fantastic way to filter stuff. eg: | ||
< | <sqf> | ||
// create an array of west vehicles and spawn then in front of the player in rows of 5 | |||
private ["_cfgArray", "_xPos", "_yPos", "_veh"]; | private ["_cfgArray", "_xPos", "_yPos", "_veh"]; | ||
Line 45: | Line 46: | ||
(getNumber (_x >> 'scope') >= 2) && | (getNumber (_x >> 'scope') >= 2) && | ||
{ | { | ||
getNumber (_x >> 'side') == 1 && | |||
{ getText (_x >> 'vehicleClass') | { getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } | ||
} | } | ||
)" | )" configClasses (configFile >> "CfgVehicles"); | ||
_xPos = 0; | _xPos = 0; | ||
Line 55: | Line 56: | ||
{ | { | ||
_yPos = _yPos + 20; | _yPos = _yPos + 20; | ||
_veh = | _veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "NONE"]; | ||
if (_yPos >= 100) then | |||
{ | { | ||
_yPos = 0; | _yPos = 0; | ||
_xPos = _xPos + 20; | _xPos = _xPos + 20; | ||
}; | }; | ||
} forEach _cfgArray;</ | } forEach _cfgArray; | ||
</sqf> | |||
}} | }} | ||
Line 68: | Line 70: | ||
|timestamp= 20160528202800 | |timestamp= 20160528202800 | ||
|text= [[configClasses]] does not account for inherited subclasses, use [[configProperties]] with [[isClass]] filter instead | |text= [[configClasses]] does not account for inherited subclasses, use [[configProperties]] with [[isClass]] filter instead | ||
< | <sqf>configProperties [_config, "isClass _x", true];</sqf> | ||
}} | }} | ||
{{Note | {{Note | ||
|user= | |user= Nelis75733126 | ||
|timestamp= 20170528091800 | |timestamp= 20170528091800 | ||
|text= this will get a list of ALL locations on the currently loaded world | |text= this will get a list of ALL locations on the currently loaded world | ||
< | <sqf> | ||
( "true" configClasses (configFile >> "CfgWorlds" >> worldName >> "names" ) ) apply { | |||
// change each config entry into a location | // change each config entry into a location | ||
nearestLocation [ | |||
getArray ( _x >> "position" ), | |||
getText ( _x >> "type" ) | |||
] | ] | ||
};</ | }; | ||
</sqf> | |||
}} | }} |
Latest revision as of 19:43, 3 September 2024
Description
- Description:
- Returns an array of config entries which meet criteria in condition code. Command iterates through all available config sub classes of the given config class. Current looked at config is stored in _x variable (similar to alternative count command implementation). Condition has to return true in order for the looked at config to be added to the resulting array. Slightly faster than configProperties, but doesn't account for config properties or inherited entries.
- Groups:
- Config
Syntax
- Syntax:
- condition configClasses config
- Parameters:
- condition: String
- config: Config
- Return Value:
- Array - array of Configs
Examples
- Example 1:
- collect all CfgVehicles configs:
- Example 2:
- Return all classes that can transport 10 and more soldiers:
_transporters = "getNumber (_x >> 'transportSoldier') >= 10" configClasses (configFile >> "CfgVehicles");
- Example 3:
- Return all classes that inherit from 'RscText':
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 19, 2014 - 12:24 (UTC)
-
A fantastic way to filter stuff. eg:
// create an array of west vehicles and spawn then in front of the player in rows of 5 private ["_cfgArray", "_xPos", "_yPos", "_veh"]; _cfgArray = "( (getNumber (_x >> 'scope') >= 2) && { getNumber (_x >> 'side') == 1 && { getText (_x >> 'vehicleClass') in ['Armored', 'Car', 'Air'] } } )" configClasses (configFile >> "CfgVehicles"); _xPos = 0; _yPos = 0; { _yPos = _yPos + 20; _veh = createVehicle [(configName _x), player modelToWorld [_xPos, _yPos, 0], [], 0, "NONE"]; if (_yPos >= 100) then { _yPos = 0; _xPos = _xPos + 20; }; } forEach _cfgArray;
- Posted on May 28, 2016 - 20:28 (UTC)
-
configClasses does not account for inherited subclasses, use configProperties with isClass filter instead
- Posted on May 28, 2017 - 09:18 (UTC)
- this will get a list of ALL locations on the currently loaded world