moveInTurret: Difference between revisions
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|descr= Moves the soldier into the vehicle's turret. (Immediately, without animation). | |descr= Moves the soldier into the vehicle's turret. (Immediately, without animation). | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | {{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | ||
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}} | |||
|s1= unitName [[moveInTurret]] | |s1= unitName [[moveInTurret]] [vehicle, turretPath] | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] |
Latest revision as of 11:46, 5 May 2024
Description
- Description:
- Moves the soldier into the vehicle's turret. (Immediately, without animation).
- Groups:
- Turrets
Syntax
- Syntax:
- unitName moveInTurret [vehicle, turretPath]
- Parameters:
- unitName: Object
- vehicle: Object
- turretPath: Array format Turret Path
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne moveInTurret [_tank, [0, 0]];
Additional Information
- See also:
- allTurrets fullCrew assignAsTurret moveInAny moveInCargo moveInCommander moveInDriver moveInGunner assignAsCargo assignAsCommander assignAsDriver assignAsGunner GetInTurret
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 06, 2008 - 20:31 (UTC)
- To find out which turrets are available on a vehicle (edit: before allTurrets), and what the syntax is, you can use this little script.
- Posted on Feb 13, 2014 - 01:56 (UTC)
-
Examples for nested turrets:
MainTurret = CommanderTurret =_soldierOne moveInTurret [_tank, [0]];... where: MainTurret is the standard BIS MainTurret... e.g:_soldierOne moveInTurret [_tank, [0, 0]];
class Turrets { class MainTurret {}; };
CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g:
class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };
- Posted on Mar 19, 2014 - 00:07 (UTC)
-
Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets:
Example call: See also allTurretsKK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr };
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Turrets
- Scripting Commands: Global Effect