a == b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
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{{RV|type=command | |||
|sortKey= # | |||
|game1= ofp | |||
|version1= 1.00 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Math | |||
|gr2= Variables | |||
''' | |descr= Check if ''a'' is equal to ''b''. String comparison is case-'''in'''sensitive - use [[isEqualTo]] if case sensitivity is needed. | ||
{{Feature|important|''a'' and ''b'' types '''must''' match: comparing e.g [[String]] with [[Number]] is invalid.}} | |||
|s1= a [[a == b|==]] b | |||
|p1= a: | |||
{{{!}} class="wikitable" | |||
! Introduced in | |||
! colspan="5" {{!}} {{GVI|ofp|1.00}} | |||
! colspan="4" {{!}} {{GVI|arma1|1.00}} | |||
! {{GVI|arma1|1.08}} | |||
! colspan="3" {{!}} {{GVI|arma3|2.00}} | |||
{{!}}- | |||
! Possible Type | |||
{{!}} [[Number]] | |||
{{!}} [[Side]] | |||
{{!}} [[String]] | |||
{{!}} [[Object]] | |||
{{!}} [[Group]] | |||
{{!}} [[Structured Text]] | |||
{{!}} [[Config]] | |||
{{!}} [[Display]] | |||
{{!}} [[Control]] | |||
{{!}} [[Location]] | |||
{{!}} [[Diary Record]] | |||
{{!}} [[Namespace]] | |||
{{!}} [[Boolean]] | |||
{{!}}} | |||
'' | |p2= b: identical to ''a''<nowiki/>'s type | ||
|r1= [[Boolean]] | |||
|x1= <sqf> | |||
if (player == leader group player) then | |||
{ | |||
hint "You are the leader of your group."; | |||
} | |||
else | |||
{ | |||
hint "Someone else is the boss"; | |||
}; | |||
</sqf> | |||
|x2= <sqf>"MyRabbit" == "MYRABBIT"; // returns true</sqf> | |||
|x3= <sqf>if (alive _unit1 == alive _unit2) then { hint "Both units are either dead or both alive" };</sqf> | |||
|seealso= [[a != b|!=]] [[Operators]] [[isEqualTo]] | |||
}} | |||
{{Note | |||
|user= ffur2007slx2_5 | |||
|timestamp= 20140415101300 | |||
|text= For script comparison we need to detect whether scripts are running in advance, then compose both into string: | |||
<sqf>if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];</sqf> | |||
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | |||
For multiple comparisons: | |||
<sqf> | |||
fnc_areEqual = { | |||
private ["_b", "_var1", "_var2"]; | |||
_b = true; | |||
for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { | |||
_var1 = _this select (_i-1); | |||
_var2 = _this select _i; | |||
if (!(_var1 isEqualTo _var2)) then { _b = false; }; | |||
}; | |||
_b | |||
}; | |||
["A","a","a"] call fnc_areEqual; // false | |||
</sqf> | |||
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | |||
}} | |||
</dl> | |||
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Check if a is equal to b. String comparison is case-insensitive - use isEqualTo if case sensitivity is needed.
- Groups:
- MathVariables
Syntax
- Syntax:
- a == b
- Parameters:
- a:
Introduced in 1.00 1.00 1.08 2.00 Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean - b: identical to a's type
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- "MyRabbit" == "MYRABBIT"; // returns true
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 15, 2014 - 10:13 (UTC)
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator.
For multiple comparisons:
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math
- Command Group: Variables