a == b: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "↵↵</sqf>" to " </sqf>") |
||
(One intermediate revision by the same user not shown) | |||
Line 86: | Line 86: | ||
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | ||
For multiple comparisons: | For multiple comparisons: | ||
<sqf>fnc_areEqual = { | <sqf> | ||
fnc_areEqual = { | |||
private ["_b", "_var1", "_var2"]; | private ["_b", "_var1", "_var2"]; | ||
_b = true; | _b = true; |
Latest revision as of 19:48, 3 September 2024
Description
- Description:
- Check if a is equal to b. String comparison is case-insensitive - use isEqualTo if case sensitivity is needed.
- Groups:
- MathVariables
Syntax
- Syntax:
- a == b
- Parameters:
- a:
Introduced in 1.00 1.00 1.08 2.00 Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean - b: identical to a's type
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- "MyRabbit" == "MYRABBIT"; // returns true
- Example 3:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 15, 2014 - 10:13 (UTC)
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator.
For multiple comparisons:
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math
- Command Group: Variables