nearObjectsReady: Difference between revisions

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(add. ArmA2 classification)
 
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{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|gr1= Object Detection
 
|descr= Check whether all data are loaded to nearObjects will return in reasonable time.
 
|s1= position [[nearObjectsReady]] radius
 
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]
 
|p2= radius: [[Number]]
|r1= [[Boolean]]
 
|x1= <sqf>_twnpos nearObjectsReady 500; //from ALICE</sqf>
 
|seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearRoads]] [[nearestMines]]
}}

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500; //from ALICE

Additional Information

See also:
findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearRoads nearestMines

Notes

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