BIS fnc transformVectorDirAndUp: Difference between revisions
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{{Informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}} | {{Informative| The vectors are rotated first on '''z''' axis then on '''x''' axis then on '''y''' axis. For example standard [[0,1,0],[0,0,1]] pair rotated 90 degrees on every axis will result in [[0,0,1],[0,-1,0]]}} | ||
{{Important | If using rotation angles from 3DEN, negate them. For example if <tt>Rotation</tt> field in object transformation in editor says <tt>X:15 Y:30 Z:150</tt>, this corresponds to<br> | {{Important | If using rotation angles from 3DEN, negate them. For example if <tt>Rotation</tt> field in object transformation in editor says <tt>X:15 Y:30 Z:150</tt>, this corresponds to<br> | ||
<nowiki | [<nowiki/>[[nil]], -150, -15, -30] [[call]] [[BIS_fnc_transformVectorDirAndUp]]}} | ||
[[Image:transformVectorUpAndDir.jpg|400px]]|DESCRIPTION= | [[Image:transformVectorUpAndDir.jpg|400px]]|DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0]; | |x2= Create UAV object and make it pitch with mouse up/down and roll with mouse left/right: <code>uav = "B_UAV_05_F" [[createVehicle]] [0,0,0]; | ||
uav [[attachTo]] <nowiki | uav [[attachTo]] [<nowiki/>[[player]], [0,30,10]]; | ||
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseMoving", | [[findDisplay]] 46 [[displayAddEventHandler]] ["MouseMoving", | ||
{ | { |
Revision as of 13:09, 19 March 2020
Description
- Description:
- Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp;
- Parameters:
- [vectorDirAndUp, yaw, pitch, roll]: Array
- vectorDirAndUp (Optional): Array in format [vectorDir, vectorUp]. Default: [[0,1,0],[0,0,1]]
- yaw (Optional): Number - yaw angle. Default: 0
- pitch (Optional): Number - pitch angle. Default: 0
- roll (Optional): Number - roll angle. Default: 0
- Return Value:
- Array in format [vectorDir, vectorUp]
Examples
- Example 1:
_vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
- Example 2:
- Create UAV object and make it pitch with mouse up/down and roll with mouse left/right:
uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];
Additional Information
- See also:
- vectorDirvectorUpsetVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.97]][[ Category: arma3dev: New Functions | BIS FNC TRANSFORMVECTORDIRANDUP]][[ Category: arma3dev: Functions | BIS FNC TRANSFORMVECTORDIRANDUP]]