CT ANIMATED TEXTURE: Difference between revisions

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(added example)
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{{CT|examples}}
{{CT|examples}}
=== RscExample ===
=== RscProgressNotFreeze ===
{{Stub}}
{{Stub}}
<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
class RscProgressNotFreeze
{
deletable = 0;
fade = 0;
idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
</syntaxhighlight>
</syntaxhighlight>

Revision as of 13:23, 2 December 2020


Introduction

Unknown control type.


Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_ANIMATED_TEXTURE 45


C

colorBar

Type
Array
Description
n/a
colorBar[] = {1,0,0,1};


colorFrame

Type
Array
Description
n/a
colorFrame[] = {0,0,0,1};


T

texture

Type
String
Description
n/a
texture = "#(argb,8,8,3)color(0,0,1,1)";



Default Classes

Arma 3
AddOns: Classes need to be initialised first with class SomeClass;

Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscProgressNotFreeze

Template:Stub

class RscProgressNotFreeze
{
	deletable = 0;
	fade = 0;
	idc = -1;
	type = 45;
	style = 0;
	shadow = 0;
	x = 0;
	y = 0;
	w = 0.5;
	h = 0.1;
	texture = "#(argb,8,8,3)color(0,0,0,0)";
};