setHit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Set damage on a part of an object. | | Set damage on a part of an object. | ||
{{Informative | Some part names are in Czech; see [[Translations|translation table]]. }} |DESCRIPTION= | {{Informative | Some part names are in Czech; see [[Translations|translation table]]. }} |DESCRIPTION= | ||
| object [[setHit]] [part, damage, useEffects] |SYNTAX= | | object [[setHit]] [part, damage, useEffects] |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[vehicle]] [[player]] [[setHit]] ["motor", 1];</code> |EXAMPLE1= | |x1= <code>[[vehicle]] [[player]] [[setHit]] ["motor", 1];</code> |EXAMPLE1= | ||
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[[hint]] ("Vehicle " + [[str]] _heli + " must be local to this machine to do that!"); | [[hint]] ("Vehicle " + [[str]] _heli + " must be local to this machine to do that!"); | ||
};</code> |EXAMPLE3= | };</code> |EXAMPLE3= | ||
| [[getHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[damage]], [[setDamage]], [[setFuel]], [[setAmmo]], [[getHitIndex]], [[setHitIndex]] |SEEALSO= | | [[getHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[damage]], [[setDamage]], [[setFuel]], [[setAmmo]], [[getHitIndex]], [[setHitIndex]] |SEEALSO= |
Revision as of 02:40, 17 January 2021
Description
- Description:
- Set damage on a part of an object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setHit [part, damage, useEffects]
- Parameters:
- [part, damage, useEffects]: Array
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- 1.67 useEffects: Boolean - (Optional, default true) false to skip destruction effects
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["motor", 1];
- Example 2:
vehicle player setHit ["mala vrtule", 0.95];
- Example 3:
if (local _heli) then { _heli setHit ["velka vrtule", 0]; } else { hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); };
Additional Information
- See also:
- getHitgetHitPointDamagesetHitPointDamagedamagesetDamagesetFuelsetAmmogetHitIndexsetHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Deadfast
- Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); // will return 0
- denisko.redisko
- Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
_MH60S setHit ["elektronika", _hit];
should be used:_MH60S setHit [getText (configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];