setTriggerActivation: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
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|gr1= Triggers |GROUP1=
|gr1= Triggers |GROUP1=
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| Defines the trigger activation type.  
| Defines the trigger activation type.  


See [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|ArmA:Mission Editor - Triggers]] for a thorough overview of triggers and its fields for activation, effects, etc.  Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.|DESCRIPTION=
See [[ArmA:_Mission_Editor#Triggers_Mode_.28F3.29|ArmA:Mission Editor - Triggers]] for a thorough overview of triggers and its fields for activation, effects, etc.  Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.|DESCRIPTION=
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| trigger '''setTriggerActivation''' [by, type, repeating] |SYNTAX=
| trigger '''setTriggerActivation''' [by, type, repeating] |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>_trigger [[setTriggerActivation]] ["WEST", "EAST D", [[true]]]</code> |EXAMPLE1=
|x1= <code>_trigger [[setTriggerActivation]] ["WEST", "EAST D", [[true]]]</code> |EXAMPLE1=
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|mp= Activation changes are local. |=
|mp= Activation changes are local. |=



Revision as of 02:29, 17 January 2021

Hover & click on the images for description

Description

Description:
Defines the trigger activation type. See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc. Since Arma 3 v1.67, "ANYPLAYER" activation can be used to detect any player.
Multiplayer:
Activation changes are local.
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerActivation [by, type, repeating]
Parameters:
trigger: Object - Trigger object
by: String - Who activates trigger. Can be "NONE" or
  • Side: "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ANYPLAYER" (Since Arma 3 v1.67)
  • Radio: "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"
  • Object: "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"
  • Status: "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"
type: String - How trigger is it activated. Can be:
  • Presence: "PRESENT", "NOT PRESENT"
  • Detection: "WEST D", "EAST D", "GUER D" or "CIV D"
repeating: Boolean - Activation can happen repeatedly
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]

Additional Information

See also:
triggerActivationtriggerActivatedcreateTriggersetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypetriggerAttachVehicletriggerAttachObjecttriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled

Notes

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Notes

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