Game logic - Waypoint – Ylands
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{{Informative|Waypoints were merged with AI Behaviour. Please see [[Ylands_Game_logic_-_AI_Behavior|'''AI Behavior''']] for current information.}} | {{Informative|Waypoints were merged with AI Behaviour. Please see [[Ylands_Game_logic_-_AI_Behavior|'''AI Behavior''']] for current information.}} | ||
{{Outdated}} | {{Outdated}} |
Revision as of 20:32, 31 January 2021
Description
Reference point for AI. Governs its behavior.
Properties
- Waypoints are linked to AI via settings of the particular AI.
Type
- Sets the movement of AI.
- Stand - AI will stand on the position of the waypoint.
- Loiter - AI will walk randomly in set area (editable setting for the area appear after Loiter is chosen).
- Random - AI will randomly switch between multiple waypoints (waypoints can be added after Random is chosen).
Trade
- Enables or disables Trade interaction with the entity.
- Fires On Trade event.
Action
- Sets the interaction of AI.
- None - Disables interactions.
- Talk - Fires On Talk event.
- Interaction - Can set custom interaction.
Notes
- AI will always teleport to default position of selected Waypoint (when there is one set) at the start of the game.