findNearestEnemy: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
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|p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
|p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]


| [[Object]]
\|r1= [[Object]]


|x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]];</code>
\|x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]];</code>


|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code>
|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code>

Revision as of 10:25, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Detection

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
position: Object or Array in format PositionAGL or Position2D \
Return Value:
Object \

Examples

Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
Example 2:
_myNearestEnemy = player findNearestEnemy player;

Additional Information

See also:
nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

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