setDamage: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp


|
|version1=
 
|game2= arma1
 
|version2= 1.00
 
|game3= arma2
 
|version3= 1.00
 
|game4= arma2oa
 
|version4= 1.51
 
|game5= tkoh
 
|version5= 1.00
 
|game6= arma3
 
|version6= 0.50


|eff= global
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Sets an object's damage value in the range 0..1, 0 meaning fully functional and 1 completely destroyed / dead.<br>
|descr= Damages/hurts or repairs/heals object/unit. Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>
The alternative syntax allows to switch off destruction effects.
The alternative syntax allows to switch off destruction effects.


{{Feature | Informative | Identical to [[setDammage]], typo aside.}}
|s1= object [[setDamage]] damage
 
| object [[setDamage]] damage


|p1= object: [[Object]]
|p1= object: [[Object]]
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|p2= damage: [[Number]]
|p2= damage: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]


|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}}
|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}}
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|p21= object: [[Object]]
|p21= object: [[Object]]


|p22= [damage, useEffects]: [[Array]]
|p22= damage: [[Number]]
 
|p23= damage: [[Number]]


|p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]]
|p23= useEffects: [[Boolean]] (Optional, default [[true]]) - To skip destruction effects set it to [false]]


|r2= [[Nothing]]
|r2= [[Nothing]]
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<dd class="notedate">Posted on April 17, 2006‎ - 07:36 (CEST)</dd>
<dd class="notedate">Posted on April 17, 2006‎ - 07:36 (CEST)</dd>
<dt class="note">[[User:Fragorl|Fragorl]]</dt>
<dt class="note">[[User:Fragorl|Fragorl]]</dt>
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it is health to full, but impair their aim.
<dd class="note">In '''{{ofp}}''', setting a unit's damage to a negative value will set it is health to full, but impair their aim.


<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 10:42, 15 March 2021

Hover & click on the images for description

Description

Description:
Damages/hurts or repairs/heals object/unit. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
The alternative syntax allows to switch off destruction effects.
Groups:
Object Manipulation

Syntax

Syntax:
object setDamage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
object setDamage [damage, useEffects] Template:Since
Parameters:
object: Object
damage: Number
useEffects: Boolean (Optional, default true) - To skip destruction effects set it to [false]]
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDamage 1;
Example 2:
_house1 setDamage [1, false];

Additional Information

See also:
setVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 29, 2015 - 11:23 (UTC)
KamikazeXeX
Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
Posted on April 17, 2006‎ - 07:36 (CEST)
Fragorl
In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.