setDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
| | |version1= | ||
|game2= arma1 | |||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.51 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|eff= global | |eff= global | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| | |descr= Damages/hurts or repairs/heals object/unit. Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | ||
The alternative syntax allows to switch off destruction effects. | The alternative syntax allows to switch off destruction effects. | ||
|s1= object [[setDamage]] damage | |||
| object [[setDamage]] damage | |||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
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|p2= damage: [[Number]] | |p2= damage: [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}} | |s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}} | ||
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|p21= object: [[Object]] | |p21= object: [[Object]] | ||
|p22 | |p22= damage: [[Number]] | ||
| | |p23= useEffects: [[Boolean]] (Optional, default [[true]]) - To skip destruction effects set it to [false]] | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
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<dd class="notedate">Posted on April 17, 2006 - 07:36 (CEST)</dd> | <dd class="notedate">Posted on April 17, 2006 - 07:36 (CEST)</dd> | ||
<dt class="note">[[User:Fragorl|Fragorl]]</dt> | <dt class="note">[[User:Fragorl|Fragorl]]</dt> | ||
<dd class="note">In ''' | <dd class="note">In '''{{ofp}}''', setting a unit's damage to a negative value will set it is health to full, but impair their aim. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 10:42, 15 March 2021
Description
- Description:
- Damages/hurts or repairs/heals object/unit. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
The alternative syntax allows to switch off destruction effects. - Groups:
- Object Manipulation
Syntax
Alternative Syntax
- Syntax:
- object setDamage [damage, useEffects] Template:Since
- Parameters:
- object: Object
- damage: Number
- useEffects: Boolean (Optional, default true) - To skip destruction effects set it to [false]]
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- setVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 29, 2015 - 11:23 (UTC)
- KamikazeXeX
- Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
- Posted on April 17, 2006 - 07:36 (CEST)
- Fragorl
- In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99