setDammage: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.51 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|eff= global | |eff= global | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Damage / repair object. | |alias= [[setDamage]] | ||
|descr= Damage / repair object. | |||
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | ||
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Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name. | Alias of [[setDamage]], which was introduced to fix a spelling error in this operator's name. | ||
| object [[setDammage]] damage | |s1= object [[setDammage]] damage | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
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|p2= damage: [[Number]] | |p2= damage: [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_soldier1 [[setDammage]] 1;</code> | |x1= <code>_soldier1 [[setDammage]] 1;</code> | ||
Line 40: | Line 56: | ||
</dl> | </dl> | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 14:39, 14 March 2021
Description
- Description:
- Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Alias of setDamage, which was introduced to fix a spelling error in this operator's name. - Alias:
- setDamage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setDammage damage
- Parameters:
- object: Object
- damage: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setDammage 1;
Additional Information
- See also:
- setDamagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 17, 2006 - 07:39 (CEST)
- Fragorl
- In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99