vehicleVarName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2 | |||
|version2= 1.00 | |||
|game3= arma2oa | |||
|version3= 1.51 | |||
|game4= tkoh | |||
|version4= 1.00 | |||
|game5= arma3 | |||
|version5= 0.50 | |||
|arg= global | |arg= global | ||
Line 11: | Line 27: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns the name | |descr= Returns the variable name that contains a primary editor reference to this object. This is the variable given in the ''Insert Unit dialog / name field'' in the editor. It can be changed using [[setVehicleVarName]]. <br> | ||
| '''vehicleVarName''' object | |mp= Since it is possible to [[setVehicleVarName]] individually on each PC, the value of [[vehicleVarName]] returned will be [[local]] to the PC on which command is executed. | ||
|s1= '''vehicleVarName''' object | |||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[String]] | |r1= [[String]] - Variable name, if none was set, {{ic|""}} is returned | ||
|x1= <code>[[hint]] [[vehicleVarName]] [[player]];</code> | |x1= <code>[[hint]] [[vehicleVarName]] [[player]];</code> | ||
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}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on April 19, 2015 - 08:45 (UTC)</dd> | <dd class="notedate">Posted on April 19, 2015 - 08:45 (UTC)</dd> | ||
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}; | }; | ||
{{cc|Example}} | |||
myGroup <nowiki>=</nowiki> [[group]] [[player]]; | myGroup <nowiki>=</nowiki> [[group]] [[player]]; | ||
aGroup <nowiki>=</nowiki> [[group]] [[player]]; | aGroup <nowiki>=</nowiki> [[group]] [[player]]; | ||
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</dd> | </dd> | ||
</dl> | </dl> | ||
Revision as of 10:42, 28 March 2021
Description
- Description:
- Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
- Multiplayer:
- Since it is possible to setVehicleVarName individually on each PC, the value of vehicleVarName returned will be local to the PC on which command is executed.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleVarName object
- Parameters:
- object: Object
- Return Value:
- String - Variable name, if none was set,
""
is returned
Examples
- Example 1:
hint vehicleVarName player;
Additional Information
- See also:
- setVehicleVarName BIS_fnc_objectVar
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 19, 2015 - 08:45 (UTC)
- Killzone Kid
-
To get variable names referencing an object in mission namespace:
KK_fnc_objectVarNames = { private "_names"; _names = []; { if (missionNamespace getVariable _x isEqualTo _this) then { _names pushBack _x; }; } forEach allVariables missionNamespace; _names }; // Example myGroup = group player; aGroup = group player; hint str (group player call KK_fnc_objectVarNames); //["agroup","mygroup"]
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect