setWaypointCompletionRadius: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
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|p2= radius: [[Number]]
|p2= radius: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[grp, 2] [[setWaypointCompletionRadius]] 30;</code>
|x1= <code>[grp, 2] [[setWaypointCompletionRadius]] 30;</code>

Revision as of 10:18, 10 June 2021

Posted on 29 January 2010‎, 14:12
Laking
  • The completion radius is currently important for units moving in the Combat mode.
  • With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
  • By providing a completion radius you allow him to plan his road to a cover nearby instead.
  • This does not necessarily mean the waypoint is complete once they are inside of the circle.
  • The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.