findNearestEnemy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
Lou Montana (talk | contribs) m (Text replacement - "\|" to "|") |
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|p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] | |p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] | ||
|r1= [[Object]] | |||
|x1= <code>_myNearestEnemy = ([[units]] _myGroup [[select]] 0) [[findNearestEnemy]] [[player]];</code> | |||
|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> | |x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code> |
Revision as of 10:30, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Detection
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Object
Examples
- Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
- Example 2:
_myNearestEnemy = player findNearestEnemy player;
Additional Information
- See also:
- nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
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