setCurrentWaypoint: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Waypoints | |gr1= Waypoints | ||
| Sets the currently active waypoint for a group. | |descr= Sets the currently active waypoint for a group. | ||
|s1= groupName '''setCurrentWaypoint''' waypoint | |s1= groupName '''setCurrentWaypoint''' waypoint |
Revision as of 21:19, 13 June 2021
Description
- Description:
- Sets the currently active waypoint for a group.
- Groups:
- Waypoints
Syntax
- Syntax:
- groupName setCurrentWaypoint waypoint
- Parameters:
- groupName: Object or Group
- waypoint: Array - format Waypoint
- Return Value:
- Nothing
Examples
- Example 1:
_grp setCurrentWaypoint [_grp, 1];
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 27 Aug 2007
- Way
- (A1 1.08) Does not seem to work with Game Logic. Crashes to desktop.
- Posted on 26 Nov 2008
- Ceeeb
- Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.
- Posted on 17 Jan 2010
- Galzohar
- (A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit.
- Posted on 13 Aug 2012
- Igneous01
- Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run.