currentPilot: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|x1= <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> | |x1= <code>_pilot = [[currentPilot]] [[vehicle]] [[player]];</code> | ||
|seealso= [[driver]] | |seealso= [[driver]] [[gunner]], [[commander]], [[effectiveCommander]], [[turretUnit]], [[UAVControl]], [[enableCopilot]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 14:08, 20 January 2022
Description
- Description:
- Returns the person piloting the vehicle. If co-pilot is piloting, co-pilot is returned. If you need current pilot of a UAV or UGV, see UAVControl command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- currentPilot vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Object - piloting unit or objNull
Examples
- Example 1:
_pilot = currentPilot vehicle player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 20, 2019 - 23:15 (UTC)
- killzone_kid
- To return co-pilot units:
private _fnc_getCoPilots = { private _copilotTurrets = allTurrets _this select { getNumber ([_this, _x] call BIS_fnc_turretConfig >> "isCopilot") > 0 }; private _copilots = _copilotTurrets apply { _this turretUnit _x }; _copilots; }; hint str (heli call _fnc_getCoPilots);