setHit: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dl> <dl class="command_description"> " to "") |
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{{Feature | Informative | Some part names are in Czech; see [[Translations|translation table]]. }} | {{Feature | Informative | Some part names are in Czech; see [[Translations|translation table]]. }} | ||
|s1= object [[setHit]] [part, damage, useEffects] | |s1= object [[setHit]] [part, damage, useEffects, instigator] | ||
|p1= [part, damage, useEffects]: [[Array]] | |p1= [part, damage, useEffects]: [[Array]] | ||
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|p5= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | |p5= {{GVI|arma3|1.68}} useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | ||
|p6= {{GVI|arma3|2.07}} instigator: [[Object]] - (Optional, default [[objNull]]) The unit/object that caused the damage | |||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 15:34, 7 September 2021
Description
- Description:
- Set damage on a part of an object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setHit [part, damage, useEffects, instigator]
- Parameters:
- [part, damage, useEffects]: Array
- object: Object - local object
- part: String - Name of the part (selection name)
- damage: Number - Damage value ranging 0..1, 0 being fully functional, 1 being destroyed
- 1.68 useEffects: Boolean - (Optional, default true) false to skip destruction effects
- 2.07 instigator: Object - (Optional, default objNull) The unit/object that caused the damage
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["motor", 1];
- Example 2:
vehicle player setHit ["mala vrtule", 0.95];
- Example 3:
if (local _heli) then { _heli setHit ["velka vrtule", 0]; } else { hint ("Vehicle " + str _heli + " must be local to this machine to do that!"); };
Additional Information
- See also:
- getHitgetHitPointDamagesetHitPointDamagedamagesetDamagesetFuelsetAmmogetHitIndexsetHitIndex
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Deadfast
- Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); // will return 0
- denisko.redisko
- Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
_MH60S setHit ["elektronika", _hit];
should be used:_MH60S setHit [getText (configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];
- Posted on September 11, 2018 - 19:37 (UTC)
- HazJ
- You can use getHit if you are using 1.64 EOL version.