setDammage: Difference between revisions
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|x1= <code>_soldier1 [[setDammage]] 1;</code> | |x1= <code>_soldier1 [[setDammage]] 1;</code> | ||
|seealso= [[setDamage]] [[setVehicleArmor]] | |seealso= [[setDamage]] [[setVehicleArmor]] [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] | ||
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Revision as of 17:46, 20 January 2022
Description
- Description:
- Damages/hurts or repairs/heals object/unit. Damage 0 means fully functional, damage 1 means completely destroyed / dead.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setDammage damage
- Parameters:
- object: Object
- damage: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setDammage 1;
Additional Information
- See also:
- setDamage setVehicleArmor damagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 17, 2006 - 07:39 (CEST)
- Fragorl
- In Operation Flashpoint, setting a unit's damage to a negative value will set it is health to full, but impair their aim.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect