loadConfig: Difference between revisions
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|seealso= [[config greater greater name|>>]] [[configFile]] [[configClasses]] [[isText]] [[isNumber]] [[isArray]] [[isClass]] [[configName]] [[getText]] [[getNumber]] [[getArray]] | |seealso= [[config greater greater name|>>]] [[configFile]] [[configClasses]] [[isText]] [[isNumber]] [[isArray]] [[isClass]] [[configName]] [[getText]] [[getNumber]] [[getArray]] | ||
}} | |||
{{Note | |||
|user= Dedmen | |||
|timestamp= 20220322091437 | |||
|text= When trying to load a terrain surface name, like you get from Ammo Eventhandlers when you hit the terrain, you can simply use | |||
<sqf> | |||
_config = configFile >> "CfgSurfaces" >> _surfaceName; | |||
</sqf> | |||
You can recognize surface names by them not having any \ path seperators in them, they usually start with gdt, for example "gdtvrsurface01". | |||
}} | }} |
Revision as of 10:14, 22 March 2022
Description
- Description:
- Loads the given file as a Config, allowing easy processing of the config file contents using commands such as configClasses, configProperties, >>, etc. It can load .rvmat, .bisurf, .cpp, .bin, .sqm, and description.ext files (both binarized and unbinarized configs are supported).
- Groups:
- Config
Syntax
- Syntax:
- loadConfig path
- Parameters:
- path: String - Path to the file, which should be in a valid config format.
- Return Value:
- Config - Loaded config. Returns configNull if the file doesn't exist.
Examples
- Example 1:
- Example 2:
- // Using a hashmap to cache loaded configs, since loading configs is very slow and should be done once. _fnc_loadConfig = { params ["_path"]; // initialize cache if not initialized yet if (isNil "TAG_configCache") then { TAG_configCache = createHashMap; }; private _cfg = TAG_configCache getOrDefault [_path, configNull]; // if path doesn't exist in the cache or cfg is null, load the config if (isNull _cfg) then { _cfg = loadConfig _path; TAG_configCache set [_path, _cfg]; }; _cfg; }; // the first call will be slow (~0.1200 ms), but subsequent calls are fast (~0.0050 ms) ["a3\data_f\default_super.rvmat"] call _fnc_loadConfig;
- Example 3:
- // Converting a config into hashmap _fnc_convertClass = { params ["_cfgClass"]; private _result = createHashMap; private _props = configProperties [_cfgClass, "true", true]; // Note: Hashmaps are case-sensitive. So configName cases have to be consistent (e.g. all lowercase) { if (isNumber _x) then {_result set [toLowerANSI configName _x, getNumber _x]; continue; }; if (isText _x) then {_result set [toLowerANSI configName _x, getText _x]; continue; }; if (isArray _x) then {_result set [toLowerANSI configName _x, getArray _x]; continue; }; } forEach _props; private _classes = "true" configClasses _cfgClass; { _result set [toLowerANSI configName _x, _x call _fnc_convertClass]; } forEach _classes; _result }; private _cfg = loadConfig "mission.sqm"; private _cfgMap = _cfg call _fnc_convertClass; // The following expression is similar to getNumber(_cfg >> "EditorData" >> "moveGridStep") // Notice that all strings are lowercase (which is how they were stored in hashmap) _cfgMap get "editordata" get "movegridstep";
Additional Information
- See also:
- >> configFile configClasses isText isNumber isArray isClass configName getText getNumber getArray
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 22, 2022 - 09:14 (UTC)
-
When trying to load a terrain surface name, like you get from Ammo Eventhandlers when you hit the terrain, you can simply use
You can recognize surface names by them not having any \ path seperators in them, they usually start with gdt, for example "gdtvrsurface01".