setTriggerStatements: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 40: Line 40:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_trg setTriggerStatements ["this", "hint 'trigger on'", "hint 'trigger off'"]</code>
|x1= <sqf>_trg setTriggerStatements ["this", "hint 'trigger on'", "hint 'trigger off'"]</sqf>


|seealso= [[triggerStatements]] [[createTrigger]] [[setTriggerActivation]] [[setTriggerArea]] [[setTriggerText]] [[setTriggerTimeout]] [[setTriggerType]] [[Magic Variables#this_2|this]] [[thisList]] [[thisTrigger]] [[triggerInterval]] [[setTriggerInterval]] [[enableSimulation]] [[simulationEnabled]]
|seealso= [[triggerStatements]] [[createTrigger]] [[setTriggerActivation]] [[setTriggerArea]] [[setTriggerText]] [[setTriggerTimeout]] [[setTriggerType]] [[Magic Variables#this_2|this]] [[thisList]] [[thisTrigger]] [[triggerInterval]] [[setTriggerInterval]] [[enableSimulation]] [[simulationEnabled]]

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Defines trigger condition, activation and deactivation statements. Trigger condition has to return Boolean. true will activate the trigger, false will deactivate it (only if activation is set to repeat). thisList returns the same result as list command, which includes all entities in the trigger area that are capable of activating the trigger. Dead entities are excluded as well as crew in vehicles, vehicles themselves are included.
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerStatements [condition, activation, deactivation]
Parameters:
trigger: Object - Trigger object
[condition, activation, deactivation]: Array
condition: String - Code containing trigger condition. Special variables available here:
activation: String - Code that is executed when the trigger is activated. Special variables available here:
deactivation: String - Code that is executed when the trigger is deactivated. Special variable available here:
Return Value:
Nothing

Examples

Example 1:
_trg setTriggerStatements ["this", "hint 'trigger on'", "hint 'trigger off'"]

Additional Information

See also:
triggerStatements createTrigger setTriggerActivation setTriggerArea setTriggerText setTriggerTimeout setTriggerType this thisList thisTrigger triggerInterval setTriggerInterval enableSimulation simulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 14, 2011 - 20:52
Scifer
An array with three arguments is mandatory for this function.
Posted on September 16, 2014 - 17:41 (UTC)
Heeeere's Johnny!
Magic variable thisList does not contain dead units.