moveOut: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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case "": { _this select 2 >= 1 }; | case "": { _this select 2 >= 1 }; | ||
case "head": {_this select 2 >= %1}; | case "head": {_this select 2 >= %1}; | ||
case "body": {_this [[select]] 2 >= %2}; | |||
[[default]] {[[false]]}; | [[default]] {[[false]]}; | ||
}) [[then]] {[[moveOut]] [[player]]}', | }) [[then]] {[[moveOut]] [[player]]}', |
Revision as of 13:07, 12 May 2022
Description
- Description:
- Moves the soldier out of the vehicle.
Notes:- Works for both AI and player entities
- AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
- Respects the vehicle's lock state (same as action "Eject") - unlike doGetOut, commandGetOut. It will work for player entities regardless though
- Still executes when the vehicle is moving/flying (same as action "Eject") - unlike doGetOut, commandGetOut
- Without vehicle's position's get out animation - unlike action eject, doGetOut, commandGetOut
- Immediately - unlike action eject, doGetOut, commandGetOut
- Works also on dead units (same as action "Eject" (but one after another)) - unlike doGetOut, commandGetOut
- Does not work for UAV crew
- Does not work for remoteControlled units
- Works on unconscious (same as action "Eject" (but one after another)) - unlike doGetOut, commandGetOut (unless AI under player command)
- Groups:
- Unit Control
Syntax
- Syntax:
- moveOut soldier
- Parameters:
- soldier: Object - unit (only a living unit before 2.06)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- soldier moveOut vehicle
- Parameters:
- soldier: Object - unit
- vehicle: Object - vehicle could be objNull, in this case the command is identical to the main syntax.
- Return Value:
- Nothing
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then { moveOut _x } } forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": { _this select 2 >= 1 }; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- "Eject" actiondoGetOutcommandGetOutleaveVehiclemoveInDrivermoveInGunnermoveInCommandermoveInTurretmoveInCargoisTurnedOut
Notes
-
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