nearObjectsReady: Difference between revisions
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|x1= <code>_twnpos nearObjectsReady 500;//from ALICE</code>|= EXAMPLE1 | |x1= <code>_twnpos [[nearObjectsReady]] 500;//from ALICE</code>|= EXAMPLE1 | ||
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| [[nearObjects]] |= SEEALSO | | [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearRoads]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 02:28, 30 July 2014
Description
- Description:
- Check whether all data are loaded to nearObjects will return in reasonable time.
- Groups:
- Uncategorised
Syntax
- Syntax:
- position nearObjectsReady radius
- Parameters:
- position: Object or Array -
- radius: Number -
- Return Value:
- Boolean
Examples
- Example 1:
_twnpos nearObjectsReady 500;//from ALICE
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads
Notes
-
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