setWaypointBehaviour: Difference between revisions
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| Switches the unit behaviour when the waypoint becomes active. | | Switches the unit behaviour when the waypoint becomes active. | ||
<br> | |||
<br> | |||
Possible values are: | Possible values are: | ||
* "UNCHANGED" | * "UNCHANGED" | ||
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* "STEALTH" | * "STEALTH" | ||
See the [[AIBehaviour]] page for details of the effect of this command on AI units. | See the [[AIBehaviour]] page for details of the effect of this command on AI units. |= Description | ||
|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>[_grp, 2] [[setWaypointBehaviour]] "AWARE";</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[addWaypoint]], [[waypointBehaviour]], [[behaviour]], [[setBehaviour]] |= See also | | [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[addWaypoint]], [[waypointBehaviour]], [[behaviour]], [[setBehaviour]], | ||
[[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointLoiterRadius]], [[setWaypointLoiterType]], [[setWaypointName]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]] |= See also | |||
}} | }} |
Revision as of 11:08, 12 April 2014
Description
- Description:
- Switches the unit behaviour when the waypoint becomes active.
Possible values are:- "UNCHANGED"
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointBehaviour mode
- Parameters:
- waypoint: Array - format Waypoint
- mode: String As Above
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointBehaviour "AWARE";
Additional Information
- See also:
- behaviour descriptionAIBehaviouraddWaypointwaypointBehaviourbehavioursetBehaviour, setWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointLoiterRadiussetWaypointLoiterTypesetWaypointNamesetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisible
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 26, 2008 - 13:32
- Str
- Modes are case sensitive - "safe" won't work, while "SAFE" is ok.