addWaypoint: Difference between revisions
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Killzone Kid (talk | contribs) (waypointname linked) |
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|p4= index: [[Number]] - can be used to insert a waypoint in between existing waypoints |= Parameter 4 | |p4= index: [[Number]] - can be used to insert a waypoint in between existing waypoints |= Parameter 4 | ||
|p5= name: [[String]] | |p5= name: [[String]] - [[waypointName]] |= Parameter 5 | ||
| [[Array]] - format [[Waypoint]] - <nowiki>[</nowiki>[[Group]], ''index''] |= Return value | | [[Array]] - format [[Waypoint]] - <nowiki>[</nowiki>[[Group]], ''index''] |= Return value | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[move]] , [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[setWaypointLoiterType]], [[currentWaypoint]] | | [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[move]] , [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[setWaypointLoiterType]], [[currentWaypoint]], [[waypointName]] | ||
|= See also | |= See also | ||
Revision as of 08:12, 23 June 2014
Description
- Description:
- Adds (or inserts when index is given) a new waypoint to a group. The waypoint is placed randomly within a circle with the given center and radius. The function returns a waypoint with format [group, index].
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = groupName addWaypoint [center, radius] or [center, radius, index] or [center, radius, index, name]
- Parameters:
- groupName: Group
- center: Position or Object
- radius: Number - random waypoint placement within radius from center
- index: Number - can be used to insert a waypoint in between existing waypoints
- name: String - waypointName
- Return Value:
- Array - format Waypoint - [Group, index]
Examples
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointsmove , setCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiussetWaypointLoiterTypecurrentWaypointwaypointName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on November 26, 2009
- tijmenjoppe
- In game versions prior to Arma 3 v1.22: If you add a waypoint to your group and then want them to start moving to that waypoint, make sure to call setWaypointType "MOVE" on your waypoint.
- Posted on 18:23, 28 April 2011 (CEST)
- besselinksjm
-
In VBS2 1.30, the randomization of addWaypoint doesn't seem to work correctly all of the time.
The alternative syntax of addWaypoint with a specified index doesn't seem to work correctly.
Bottom Section
- Posted on June 21, 2014 - 20:38 (UTC)
- Giova
-
if you want to create a waypoint of type "MOVE" and set it as actual waypoint, you can use the move command that does everything for you with only one line of code !
Be aware that move command intercepts multiple waypoints and it will not line up in waypoints queue. In other word it is a quick solution if you want your group to get only one waypoint, but for several waypoints you'll have to use addwaypoint and all setwaypointXXXXXX commands around.
see move command.
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Waypoints
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters