nearRoads: Difference between revisions
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Killzone Kid (talk | contribs) (pos format) |
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| pos '''nearRoads''' radius |= Syntax | | pos '''nearRoads''' radius |= Syntax | ||
|p1= pos: [[Object]] or [[Array]] | |p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]], center of search radius |= PARAMETER1 | ||
|p2= radius: [[Number]] - search radius in meters |= PARAMETER2 | |p2= radius: [[Number]] - search radius in meters |= PARAMETER2 |
Revision as of 12:40, 27 September 2015
Description
- Description:
- Find the road segments within the circle of given radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- pos nearRoads radius
- Parameters:
- pos: Object or Array in format PositionAGL or Position2D, center of search radius
- radius: Number - search radius in meters
- Return Value:
- Array of Objects - road segments within radius
Examples
- Example 1:
_list = player nearRoads 50;
- Example 2:
_list = (position _unit) nearRoads 50;
- Example 3:
_list = [1800,5700] nearRoads 50;
Additional Information
- See also:
- isOnRoadroadsConnectedTofindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReady
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 26 Mar, 2011
- Tankbuster
- NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east. Click below for picture. [1]