nearRoads: Difference between revisions
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| pos '''nearRoads''' radius |= Syntax | | pos '''nearRoads''' radius |= Syntax | ||
|p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]], center of search radius |= | |p1= pos: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]], center of search radius |PARAMETER1= | ||
|p2= radius: [[Number]] - search radius in meters |= | |p2= radius: [[Number]] - search radius in meters |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Array]] of [[Object]]s - road segments within radius|= | | [[Array]] of [[Object]]s - road segments within radius|RETURNVALUE= | ||
|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>|= | |x1= <code>_list = [[player]] [[nearRoads]] 50;</code>|EXAMPLE1= | ||
|x2= <code>_list = ([[position]] _unit) [[nearRoads]] 50;</code>|= | |x2= <code>_list = ([[position]] _unit) [[nearRoads]] 50;</code>|EXAMPLE2= | ||
|x3= <code>_list = [1800,5700] [[nearRoads]] 50;</code>|= | |x3= <code>_list = [1800,5700] [[nearRoads]] 50;</code>|EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[roadsConnectedTo]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]] |= | | [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[roadsConnectedTo]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:35, 7 April 2019
Description
- Description:
- Find the road segments within the circle of given radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- pos nearRoads radius
- Parameters:
- pos: Object or Array in format PositionAGL or Position2D, center of search radius
- radius: Number - search radius in meters
- Return Value:
- Array of Objects - road segments within radius
Examples
- Example 1:
_list = player nearRoads 50;
- Example 2:
_list = (position _unit) nearRoads 50;
- Example 3:
_list = [1800,5700] nearRoads 50;
Additional Information
- See also:
- isOnRoadroadAtsurfaceIsWaterroadsConnectedTofindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReady
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 26 Mar, 2011
- Tankbuster
- NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east. Click below for picture. [1]