Magic Variables: Difference between revisions
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==== _exception ==== | ==== _exception ==== | ||
</div> | </div> | ||
[[Exception handling]] using a [[try]] | [[Exception handling]] using a [[try]]-[[catch]] statement declares this variable which contains details about the [[throw|thrown]] exception in the try block. | ||
==== _forEachIndex ==== | ==== _forEachIndex ==== | ||
Represents the (zero-based) index of a [[forEach]] | Represents the (zero-based) index of a [[forEach]] [[#x|_x]] element. | ||
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==== _thisEventHandler ==== | ==== _thisEventHandler ==== | ||
</div> | </div> | ||
The | The index for Event Handlers added with [[addEventHandler]], [[addMPEventHandler]] or [[addMissionEventHandler]]. | ||
Revision as of 21:02, 4 May 2018
Template:Cfg ref Template:Cfg ref
Introduction
Magic variables are engine maintained variables that serve a specific purpose within a given scope and are often used by the engine to push data to a given script or code fragment.
They are usually no longer present after leaving the scope (e.g. after code execution or after a forEach statement).
Generic
_this
Is used to make arguments of a script call (call, exec, execVM, spawn) visible and accessible to the script.
_x
Represents the current element during a loop with: apply, count, configClasses, configProperties, findIf, forEach, select.
Exception handling using a try-catch statement declares this variable which contains details about the thrown exception in the try block.
_forEachIndex
Represents the (zero-based) index of a forEach _x element.
_thisEventHandler
The index for Event Handlers added with addEventHandler, addMPEventHandler or addMissionEventHandler.
_thisFSM
The FSM id for FSMs executed with execFSM.
_thisScript
The called or spawned script handle from within itself.
this
- In Addons' config files (e.g. UserActions, onInit, etc.): The object the entry belongs to
- In Dialogs: The player unit that activated control (e.g. via mouseEnter). false if non-activated
- In Object's "Init" line: The object the init line belongs to
- In Triggers
- In Waypoints
- "Condition" or "On Activation/Deactivation" line: The group leader that completed the respective waypoint (or driver, if waypoint is assigned to a vehicle)
thisList
Variable defined by Triggers and Waypoints:
- Triggers:
- accessible within the Condition, On Activation or On Deactivation script
- defines an array of objects that are currently fulfilling the trigger's condition (same as what is returned by the list command)
- thisList in a trigger's On Deactivation field seems to be undefined, and should not be used. It will either return an empty array, or possibly the contents of a different trigger.
- Waypoints:
- accessible within the Condition' or On Activation script
- defines an array containing all group members that completed the respective waypoint
thisTrigger
Refers to the trigger object itself.
Specifics
onMapSingleClick: _pos,_alt,_shift,_units
- See onMapSingleClick