nearEntities: Difference between revisions
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|s2= position [[nearEntities]] [ | |s2= position [[nearEntities]] [type, radius] |Syntax 2= | ||
|p21= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the sphere |PARAMETER21= | |p21= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the sphere |PARAMETER21= |
Revision as of 23:37, 24 January 2019
Description
- Description:
-
Find entities in the sphere with given radius. If the alternativee syntax is used, only entities of given types or subtypes are listed.
This command doesn't return dead or in-vehicle entities. If you need to return dead entities as well use entities command. - Groups:
- Uncategorised
Syntax
- Syntax:
- position nearEntities radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - center of the sphere
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects
Alternative Syntax
- Syntax:
- position nearEntities [type, radius]
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - center of the sphere
- [type, radius]: Array
- type: String or Array of Strings - typeName(s) to search for
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects
Examples
- Example 1:
_list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 Mar, 2014
- Floriangeyer
- According to Code Optimisation, this function is the fastest and should be used instead of nearestObjects when suitable.