a == b: Difference between revisions
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m (Bot: Reverted to revision 109470 by killzone_kid on 2018-10-07T18:01:09Z) |
Lou Montana (talk | contribs) (Merged syntaxes) |
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{{Command|= | {{Command|Comments= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| ofp | | | ofp |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Check if argument <tt>a</tt> is equal to argument <tt>b</tt>. | ||
Both arguments need to be of the same [[Data Types|type]]. | |||
{{Informative|Please note that [[String]] comparison is '''case-insensitive'''.<br /> | |||
If you need case-sensitive comparison, use [[isEqualTo]].}} |Description= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| a | | a '''==''' b |Syntax= | ||
|p1 = a: [[Number]], [[String]]|= | |p1 = a: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]] |Parameter 1= | ||
|p2 = b: [[Number]], [[String]] | |p2 = b: [[Number]], [[String]], [[Group]], [[Side]], [[Object]], [[Structured Text]], [[Config]], [[Display]], [[Control]], [[Location]] |Parameter 2= | ||
| | | [[Boolean]] |Return value= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code>[[if]] ([[player]] | |x1 = <code>[[if]] ([[player]] == [[leader]] [[group]] [[player]]) [[then]] { | ||
{ | [[hint]] "You are the leader of your group."; | ||
} [[else]] { | } [[else]] { | ||
[[hint]] "Someone else is the boss"; | |||
} </code> |= | };</code> |Example 1= | ||
|x2 = <code> | |x2 = <code>"MyRabbit" == "MYRABBIT"; {{codecomment|// returns true}}</code> |Example 2= | ||
| [[Operators]], [[isEqualTo]] |See also= | |||
}} | }} | ||
Line 41: | Line 36: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on Apr 15, 2014 - 15:34 | <dd class="notedate">Posted on Apr 15, 2014 - 15:34 | ||
<dt class="note"> | <dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]] | ||
<dd class="note"> | |||
For script comparison we need to detect whether scripts are running in advance, then compose both into string: | For script comparison we need to detect whether scripts are running in advance, then compose both into string: | ||
[[if]] ([[scriptDone]] _var0) [[then]] [{[[false]]},{([[str]] _var0) == ([[str]] _var1)}]; | |||
It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | It is recommended to use [[isEqualTo]] for all types comparison, which is more functional and as fast as operator. | ||
For multiple comparisons: | For multiple comparisons: | ||
<code> | <code> | ||
fnc_areEqual = { | fnc_areEqual = { | ||
[[private]] ["_b","_var1","_var2"]; | [[private]] ["_b", "_var1", "_var2"]; | ||
_b = [[true]]; | _b = [[true]]; | ||
[[for]] [{_i=1},{_i < ([[count]] _this) && _b},{_i=_i+1}] [[do]] { | [[for]] [{ _i = 1 }, { _i < ([[count]] _this) && _b }, { _i=_i + 1 }] [[do]] { | ||
_var1 = _this [[select]] (_i-1); | |||
_var2 = _this [[select]] _i; | |||
[[if]] (!(_var1 [[isEqualTo]] _var2)) [[then]] { _b = [[false]]; }; | |||
}; | }; | ||
_b | _b | ||
}; | }; | ||
["A","a","a"] [[call]] fnc_areEqual; // false | ["A","a","a"] [[call]] fnc_areEqual; {{codecomment|// false}} | ||
</code> | </code> | ||
And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] | And we can use such workaround instead of using [[BIS_fnc_arrayCompare]] or [[BIS_fnc_areEqual]] |
Revision as of 23:27, 28 January 2019
Description
- Description:
- Check if argument a is equal to argument b. Both arguments need to be of the same type.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean
- Parameters:
- a: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location
- b: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location
- Return Value:
- Operators, isEqualTo
Examples
- Example 1:
if (player == leader group player) then { hint "You are the leader of your group."; } else { hint "Someone else is the boss"; };
- Example 2:
"MyRabbit" == "MYRABBIT"; // returns true
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Apr 15, 2014 - 15:34
- ffur2007slx2_5
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator.
For multiple comparisons:
fnc_areEqual = { private ["_b", "_var1", "_var2"]; _b = true; for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then { _b = false; }; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables