a == b: Difference between revisions
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Lou Montana (talk | contribs) m (Fix fix) |
Lou Montana (talk | contribs) m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2") |
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[[Category:Scripting Commands ArmA|#]] | [[Category:Scripting Commands ArmA|#]] | ||
[[Category:Scripting Commands | [[Category:Scripting Commands Arma 2|#]] | ||
[[Category:Scripting Commands Arma 3|#]] | [[Category:Scripting Commands Arma 3|#]] | ||
[[Category:Command_Group:_Math|#]] | [[Category:Command_Group:_Math|#]] | ||
[[Category:Command_Group:_Variables|#]] | [[Category:Command_Group:_Variables|#]] |
Revision as of 23:00, 9 January 2020
Description
- Description:
- Check if argument a is equal to argument b. Both arguments need to be of the same type.
- Groups:
- Uncategorised
Syntax
- Syntax:
- a == b
- Parameters:
- a: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location
- b: Number, String, Group, Side, Object, Structured Text, Config, Display, Control, Location
- Return Value:
- Boolean
Examples
- Example 1:
if (player == leader group player) then { hint "You are the leader of your group."; } else { hint "Someone else is the boss"; };
- Example 2:
"MyRabbit" == "MYRABBIT"; // returns true
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Apr 15, 2014 - 15:34
- ffur2007slx2_5
-
For script comparison we need to detect whether scripts are running in advance, then compose both into string:
if (scriptDone _var0) then [{false},{(str _var0) == (str _var1)}];
It is recommended to use isEqualTo for all types comparison, which is more functional and as fast as operator. For multiple comparisons:fnc_areEqual = { private ["_b", "_var1", "_var2"]; _b = true; for [{ _i = 1 }, { _i < (count _this) && _b }, { _i=_i + 1 }] do { _var1 = _this select (_i-1); _var2 = _this select _i; if (!(_var1 isEqualTo _var2)) then { _b = false; }; }; _b }; ["A","a","a"] call fnc_areEqual; // false
And we can use such workaround instead of using BIS_fnc_arrayCompare or BIS_fnc_areEqual
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables