CT LISTNBOX: Difference between revisions

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#REDIRECT [[DialogControls-ListBoxes]]
{{CT|intro
|macro = CT_LISTNBOX
|value = 102
|description = Similar to [[CT_LISTBOX]]. Additionally this control supports multiple columns which all have their own text, data and value. Another feature is the ability to define [[#idcLeft|idcLeft]] and [[#idcRight|idcRight]] to add buttons to the currently selected row.
|gallery=
File:a3 arsenal loadout save.png{{!}}The Arsenal uses [[CT_LISTNBOX]] for example.
File:CT LISTNBOX buttons.jpg{{!}}This Arsenal control utilizes the abbility of [[CT_LISTNBOX]] to add buttons to rows.
File:WuChaoRen 000.png{{!}}Example for a [[CT_LISTNBOX]] with an image as the first column.
File:WuChaoRen 001.png
File:WuChaoRen 002.png{{!}}[[CT_LISTNBOX]] with a column that is moved to the middle of the control.
File:WuChaoRen 003.png
|commands =
* [[:Category:Command_Group:_GUI_Control_-_ListNBox|Commands: ListNBox]]
* [[:Category:Command_Group:_GUI_Control_-_ListBox|Commands: Listbox]]
* [[BIS_fnc_initListNBoxSorting]]
|events =
* [[User_Interface_Event_Handlers#Listbox_events|Events: Listbox]]
}}
 
{{CT|abc start}}
=== A ===
{{CT|attribute
|name=arrowEmpty
|type1=String
|value1="#(argb,8,8,3)color(1,1,1,1)"
|description=
}}
 
{{CT|attribute
|name=arrowFull
|type1=String
|value1="#(argb,8,8,3)color(1,1,1,1)"
|description=
}}
 
{{CT|attribute
|name=autoScrollDelay
|type1=Number
|value1=5
|description=
}}
 
{{CT|attribute
|name=autoScrollRewind
|type1=Number
|value1=0
|description=
}}
 
{{CT|attribute
|name=autoScrollSpeed
|type1=Number
|value1=-1
|description=
}}
 
=== C ===
{{CT|attribute
|name=canDrag
|type1=Number
|value1=1
|description=
}}
 
{{CT|attribute
|name=color
|type1=Array
|value1={0.95,0.95,0.95,1}
|description=
}}
 
{{CT|attribute
|name=colorPicture
|type1=Array
|value1={1,1,1,1}
|description=
}}
 
{{CT|attribute
|name=colorPictureDisabled
|type1=Array
|value1={1,1,1,0.25}
|description=
}}
 
{{CT|attribute
|name=colorPictureSelected
|type1=Array
|value1={1,1,1,1}
|description=
}}
 
{{CT|attribute
|name=colorPlayerItem
|type1=Array
|value1={1,1,1,1}
|description=
}}
 
{{CT|attribute
|name=colorScrollbar
|type1=Array
|value1={0.95,0.95,0.95,1}
|description=
}}
 
{{CT|attribute
|name=colorSelect
|type1=Array
|value1={1,1,1,1}
|description=
}}
 
{{CT|attribute
|name=colorSelect2
|type1=Array
|value1={0,0,0,1}
|description=
}}
 
{{CT|attribute
|name=colorSelect2Right
|type1=Array
|value1={1,1,1,1}
|description=
}}
 
{{CT|attribute
|name=colorSelectBackground
|type1=Array
|value1={1,1,1,0.25}
|description=
}}
 
{{CT|attribute
|name=colorSelectBackground2
|type1=Array
|value1={1,1,1,0.3}
|description=
}}
 
{{CT|attribute
|name=colorSelectRight
|type1=Array
|value1={1,1,1,1}
|description=
}}
 
{{CT|attribute
|name=colorShadow
|type1=Array
|value1={0,0,0,0.5}
|description=
}}
 
{{CT|attribute
|name=columns
|type1=Array
|value1={"7.2 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)","15.8 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)"}
|description=Define the left starting position of each column. The values are offsets ratios (not spacing ratios). Tip: Use {-0.01} in first column to fix unwanted offset, if desired.
}}
 
=== D ===
{{CT|attribute
|name=disableOverflow
|type1=Number
|value1=1
|description=Don't allow text to continue in next column.
}}
 
{{CT|attribute
|name=drawSideArrows
|type1=Number
|value1=1
|description=Each row can be linked to 2 arrow buttons which are shown on the left and right of the row.
{{Important| {{Inline code|drawSideArrows}} attribute is irrelevant and does not control the appearance of the left and right arrows/buttons despite the intention, and it could be ignored all together. Instead, [[#idcLeft|idcLeft]] and [[#idcRight|idcRight]] attributes control these arrows/buttons.}}
}}
 
=== I ===
{{CT|attribute
|name=idcLeft
|type1=Number
|value1=24468
|description=The IDC of the control to be used for the left control that shows up in the selected row.
{{Important|-1 is a valid idc for this attribute!}}
}}
 
{{CT|attribute
|name=idcRight
|type1=Number
|value1=24469
|description=The IDC of the control to be used for the right control that shows up in the selected row.
{{Important|-1 is a valid idc for this attribute!}}
}}
 
{{CT|attribute
|name=idcx
|type1=Number
|value1=984
|description=Used in the Arsenal, can be ignored.
}}
 
{{CT|attribute
|name=Items
|type1=Class
|value1=class Items
{
class Presence
{
text = "";
value = 1;
data = "value";
};
class Name
{
text = "Name";
value = -1;
};
class Author
{
text = "Author";
value = -1;
};
};
|description=List of default items. See [[CT_COMBO#Items]] for more details.
}}
 
=== L ===
{{CT|attribute
|name=ListScrollBar
|type1=Class
|value1=class ListScrollBar
{
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
shadow = 0;
scrollSpeed = 0.06;
width = 0;
height = 0;
autoScrollEnabled = 0;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
};
|description=
}}
 
=== M ===
{{CT|attribute
|name=maxHistoryDelay
|type1=Number
|value1=1
|description=
}}
 
{{CT|attribute
|name=MuteCheckBoxTemplate
|type1=Class
|value1=class MuteCheckBoxTemplate
{
x = 0;
y = 0;
w = "0.8 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "0.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
textureChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
textureUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
textureFocusedChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
textureFocusedUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
textureHoverChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
textureHoverUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
texturePressedChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
texturePressedUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
textureDisabledChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
textureDisabledUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
idc = -1;
type = 77;
deletable = 0;
style = 0;
checked = 0;
color[] = {1,1,1,0.7};
colorFocused[] = {1,1,1,1};
colorHover[] = {1,1,1,1};
colorPressed[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.2};
colorBackground[] = {0,0,0,0};
colorBackgroundFocused[] = {0,0,0,0};
colorBackgroundHover[] = {0,0,0,0};
colorBackgroundPressed[] = {0,0,0,0};
colorBackgroundDisabled[] = {0,0,0,0};
tooltipColorText[] = {1,1,1,1};
tooltipColorBox[] = {1,1,1,1};
tooltipColorShade[] = {0,0,0,0.65};
soundEnter[] = {"",0.1,1};
soundPush[] = {"",0.1,1};
soundClick[] = {"",0.1,1};
soundEscape[] = {"",0.1,1};
};
|description=
}}
 
=== P ===
{{CT|attribute
|name=padding
|type1=Number
|value1=0.004
|description=
}}
 
{{CT|attribute
|name=period
|type1=Number
|value1=1.2
|description=Time it takes to pulsate between the select colors.
}}
 
=== R ===
{{CT|attribute
|name=rowHeight
|type1=Number
|value1=0
|type2=String
|value2="((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"
|description=The height of a single row.
}}
 
{{CT|attribute
|name=rows
|type1=Number
|value1=25
|description=
}}
 
=== S ===
{{CT|attribute
|name=selectWithRMB
|type1=Number
|value1=0
|description=Enable row selection with the right mouse button (Since {{arma3}} v2.00).
}}
 
{{CT|attribute
|name=shadowPictureLeft
|type1=Number
|value1=0
|description=
}}
 
{{CT|attribute
|name=shadowPictureRight
|type1=Number
|value1=0
|description=
}}
 
{{CT|attribute
|name=shadowTextLeft
|type1=Number
|value1=0
|description=
}}
 
{{CT|attribute
|name=shadowTextRight
|type1=Number
|value1=0
|description=
}}
 
{{CT|attribute
|name=soundSelect
|type1=Array
|value1={"",0.1,1}
|description=
}}
 
{{CT|abc end}}
 
{{CT|examples}}
=== RscExample ===
<syntaxhighlight lang="cpp">
class RscListNBox
{
deletable = 0;
fade = 0;
access = 0;
type = CT_LISTNBOX;
rowHeight = 0;
colorText[] = {1,1,1,1};
colorScrollbar[] = {0.95,0.95,0.95,1};
colorSelect[] = {0,0,0,1};
colorSelect2[] = {0,0,0,1};
colorSelectBackground[] = {0.95,0.95,0.95,1};
colorSelectBackground2[] = {1,1,1,0.5};
colorBackground[] = {0,0,0,1};
maxHistoryDelay = 1;
soundSelect[] =
{
"",
0.1,
1
};
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
drawSideArrows = 0;
columns[] = {0.3,0.6,0.7};
idcLeft = -1;
idcRight = -1;
class ListScrollBar: ScrollBar
{
};
style = ST_MULTI;
shadow = 0;
font = "RobotoCondensed";
sizeEx = GUI_TEXT_SIZE_MEDIUM;
color[] = {0.95,0.95,0.95,1};
colorDisabled[] = {1,1,1,0.25};
colorPicture[] = {1,1,1,1};
colorPictureSelected[] = {1,1,1,1};
colorPictureDisabled[] = {1,1,1,1};
period = 1.2;
x = 0;
y = 0;
w = 0.3;
h = 0.3;
class ScrollBar: ScrollBar
{
};
};
</syntaxhighlight>
 
== Other Examples ==
<syntaxhighlight lang="cpp">class RscListNBox
{
  access = 0;
  type = CT_LISTNBOX;// 102;
  style =ST_MULTI;
  w = 0.4;  h = 0.4;
  font = "TahomaB";
  sizeEx = 0.04;
  colorText[] = {0.8784, 0.8471, 0.651, 1};
  colorBackground[] = {0, 0, 0, 1};
  autoScrollSpeed = -1;
  autoScrollDelay = 5;
  autoScrollRewind = 0;
  arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
  arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
  columns[] = {0.3, 0.6, 0.7};
  color[] = {1, 1, 1, 1};
  colorScrollbar[] = {0.95, 0.95, 0.95, 1};
  colorSelect[] = {0.95, 0.95, 0.95, 1};
  colorSelect2[] = {0.95, 0.95, 0.95, 1};
  colorSelectBackground[] = {0, 0, 0, 1};
  colorSelectBackground2[] = {0.8784, 0.8471, 0.651, 1};
  drawSideArrows = 0;
  idcLeft = -1;
  idcRight = -1;
  maxHistoryDelay = 1;
  rowHeight = 0;
  soundSelect[] = {"", 0.1, 1};
  period = 1;
  shadow = 2;
  class ScrollBar
  {
    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
    border = "#(argb,8,8,3)color(1,1,1,1)";
    color[] = {1,1,1,0.6};
    colorActive[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.3};
    thumb = "#(argb,8,8,3)color(1,1,1,1)";
  };
};</syntaxhighlight>

Revision as of 13:31, 29 November 2020

Introduction

Similar to CT_LISTBOX. Additionally this control supports multiple columns which all have their own text, data and value. Another feature is the ability to define idcLeft and idcRight to add buttons to the currently selected row.

Related commands & functions

Related User Interface Eventhandlers

Alphabetical Order

TokenNames common to most controls, such as x, y, w, h, text, idc... can be found here.
Not all of the listed attributes might have an effect nor might the list be complete. All attributes were gathered with this config crawler.
#define CT_LISTNBOX 102


A

arrowEmpty

Type
String
Description
n/a
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";


arrowFull

Type
String
Description
n/a
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";


autoScrollDelay

Type
Number
Description
n/a
autoScrollDelay = 5;


autoScrollRewind

Type
Number
Description
n/a
autoScrollRewind = 0;


autoScrollSpeed

Type
Number
Description
n/a
autoScrollSpeed = -1;


C

canDrag

Type
Number
Description
n/a
canDrag = 1;


color

Type
Array
Description
n/a
color[] = {0.95,0.95,0.95,1};


colorPicture

Type
Array
Description
n/a
colorPicture[] = {1,1,1,1};


colorPictureDisabled

Type
Array
Description
n/a
colorPictureDisabled[] = {1,1,1,0.25};


colorPictureSelected

Type
Array
Description
n/a
colorPictureSelected[] = {1,1,1,1};


colorPlayerItem

Type
Array
Description
n/a
colorPlayerItem[] = {1,1,1,1};


colorScrollbar

Type
Array
Description
n/a
colorScrollbar[] = {0.95,0.95,0.95,1};


colorSelect

Type
Array
Description
n/a
colorSelect[] = {1,1,1,1};


colorSelect2

Type
Array
Description
n/a
colorSelect2[] = {0,0,0,1};


colorSelect2Right

Type
Array
Description
n/a
colorSelect2Right[] = {1,1,1,1};


colorSelectBackground

Type
Array
Description
n/a
colorSelectBackground[] = {1,1,1,0.25};


colorSelectBackground2

Type
Array
Description
n/a
colorSelectBackground2[] = {1,1,1,0.3};


colorSelectRight

Type
Array
Description
n/a
colorSelectRight[] = {1,1,1,1};


colorShadow

Type
Array
Description
n/a
colorShadow[] = {0,0,0,0.5};


columns

Type
Array
Description
Define the left starting position of each column. The values are offsets ratios (not spacing ratios). Tip: Use {-0.01} in first column to fix unwanted offset, if desired.
columns[] = {"7.2 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)","15.8 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)"};


D

disableOverflow

Type
Number
Description
Don't allow text to continue in next column.
disableOverflow = 1;


drawSideArrows

Type
Number
Description
Each row can be linked to 2 arrow buttons which are shown on the left and right of the row.
drawSideArrows attribute is irrelevant and does not control the appearance of the left and right arrows/buttons despite the intention, and it could be ignored all together. Instead, idcLeft and idcRight attributes control these arrows/buttons.
drawSideArrows = 1;


I

idcLeft

Type
Number
Description
The IDC of the control to be used for the left control that shows up in the selected row.
-1 is a valid idc for this attribute!
idcLeft = 24468;


idcRight

Type
Number
Description
The IDC of the control to be used for the right control that shows up in the selected row.
-1 is a valid idc for this attribute!
idcRight = 24469;


idcx

Type
Number
Description
Used in the Arsenal, can be ignored.
idcx = 984;


Items

Type
Class
Description
List of default items. See CT_COMBO#Items for more details.
class Items
{
	class Presence
	{
		text = "";
		value = 1;
		data = "value";
	};
	class Name
	{
		text = "Name";
		value = -1;
	};
	class Author
	{
		text = "Author";
		value = -1;
	};
};


L

ListScrollBar

Type
Class
Description
n/a
class ListScrollBar
{
	color[] = {1,1,1,0.6};
	colorActive[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.3};
	thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
	arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
	arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
	border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
	shadow = 0;
	scrollSpeed = 0.06;
	width = 0;
	height = 0;
	autoScrollEnabled = 0;
	autoScrollSpeed = -1;
	autoScrollDelay = 5;
	autoScrollRewind = 0;
};


M

maxHistoryDelay

Type
Number
Description
n/a
maxHistoryDelay = 1;


MuteCheckBoxTemplate

Type
Class
Description
n/a
class MuteCheckBoxTemplate
{
	x = 0;
	y = 0;
	w = "0.8 * (((safezoneW / safezoneH) min 1.2) / 40)";
	h = "0.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
	textureChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
	textureUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
	textureFocusedChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
	textureFocusedUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
	textureHoverChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
	textureHoverUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
	texturePressedChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
	texturePressedUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
	textureDisabledChecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_ca.paa";
	textureDisabledUnchecked = "\A3\Ui_f\data\IGUI\RscIngameUI\RscDisplayChannel\MuteVON_crossed_ca.paa";
	idc = -1;
	type = 77;
	deletable = 0;
	style = 0;
	checked = 0;
	color[] = {1,1,1,0.7};
	colorFocused[] = {1,1,1,1};
	colorHover[] = {1,1,1,1};
	colorPressed[] = {1,1,1,1};
	colorDisabled[] = {1,1,1,0.2};
	colorBackground[] = {0,0,0,0};
	colorBackgroundFocused[] = {0,0,0,0};
	colorBackgroundHover[] = {0,0,0,0};
	colorBackgroundPressed[] = {0,0,0,0};
	colorBackgroundDisabled[] = {0,0,0,0};
	tooltipColorText[] = {1,1,1,1};
	tooltipColorBox[] = {1,1,1,1};
	tooltipColorShade[] = {0,0,0,0.65};
	soundEnter[] = {"",0.1,1};
	soundPush[] = {"",0.1,1};
	soundClick[] = {"",0.1,1};
	soundEscape[] = {"",0.1,1};
};


P

padding

Type
Number
Description
n/a
padding = 0.004;


period

Type
Number
Description
Time it takes to pulsate between the select colors.
period = 1.2;


R

rowHeight

Type
Number, String
Description
The height of a single row.

Number example:

rowHeight = 0;

String example:

rowHeight = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";


rows

Type
Number
Description
n/a
rows = 25;


S

selectWithRMB

Type
Number
Description
Enable row selection with the right mouse button (Since Arma 3 v2.00).
selectWithRMB = 0;


shadowPictureLeft

Type
Number
Description
n/a
shadowPictureLeft = 0;


shadowPictureRight

Type
Number
Description
n/a
shadowPictureRight = 0;


shadowTextLeft

Type
Number
Description
n/a
shadowTextLeft = 0;


shadowTextRight

Type
Number
Description
n/a
shadowTextRight = 0;


soundSelect

Type
Array
Description
n/a
soundSelect[] = {"",0.1,1};



Default Classes

Arma 3
AddOns: Classes need to be initialised first with class SomeClass;

Missions: Since Arma 3 v2.02 one can use import SomeClass; to initialise a class (see the import keyword).

In older versions, use "Default" call BIS_fnc_exportGUIBaseClasses; and paste the result into the description.ext.

RscExample

class RscListNBox
{
	deletable = 0;
	fade = 0;
	access = 0;
	type = CT_LISTNBOX;
	rowHeight = 0;
	colorText[] = {1,1,1,1};
	colorScrollbar[] = {0.95,0.95,0.95,1};
	colorSelect[] = {0,0,0,1};
	colorSelect2[] = {0,0,0,1};
	colorSelectBackground[] = {0.95,0.95,0.95,1};
	colorSelectBackground2[] = {1,1,1,0.5};
	colorBackground[] = {0,0,0,1};
	maxHistoryDelay = 1;
	soundSelect[] =
	{
		"",
		0.1,
		1
	};
	autoScrollSpeed = -1;
	autoScrollDelay = 5;
	autoScrollRewind = 0;
	arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
	arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
	drawSideArrows = 0;
	columns[] = {0.3,0.6,0.7};
	idcLeft = -1;
	idcRight = -1;
	class ListScrollBar: ScrollBar
	{
	};
	style = ST_MULTI;
	shadow = 0;
	font = "RobotoCondensed";
	sizeEx = GUI_TEXT_SIZE_MEDIUM;
	color[] = {0.95,0.95,0.95,1};
	colorDisabled[] = {1,1,1,0.25};
	colorPicture[] = {1,1,1,1};
	colorPictureSelected[] = {1,1,1,1};
	colorPictureDisabled[] = {1,1,1,1};
	period = 1.2;
	x = 0;
	y = 0;
	w = 0.3;
	h = 0.3;
	class ScrollBar: ScrollBar
	{
	};
};

Other Examples

class RscListNBox
{
  access = 0;
  type = CT_LISTNBOX;// 102; 
  style =ST_MULTI;
  w = 0.4;   h = 0.4; 
  font = "TahomaB"; 
  sizeEx = 0.04; 
  colorText[] = {0.8784, 0.8471, 0.651, 1}; 
  colorBackground[] = {0, 0, 0, 1}; 
  autoScrollSpeed = -1; 
  autoScrollDelay = 5; 
  autoScrollRewind = 0; 
  arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; 
  arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; 
  columns[] = {0.3, 0.6, 0.7}; 
  color[] = {1, 1, 1, 1}; 
  colorScrollbar[] = {0.95, 0.95, 0.95, 1}; 
  colorSelect[] = {0.95, 0.95, 0.95, 1}; 
  colorSelect2[] = {0.95, 0.95, 0.95, 1}; 
  colorSelectBackground[] = {0, 0, 0, 1}; 
  colorSelectBackground2[] = {0.8784, 0.8471, 0.651, 1}; 
  drawSideArrows = 0; 
  idcLeft = -1; 
  idcRight = -1; 
  maxHistoryDelay = 1; 
  rowHeight = 0; 
  soundSelect[] = {"", 0.1, 1}; 
  period = 1; 
  shadow = 2; 
  class ScrollBar
  {
    arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
    arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
    border = "#(argb,8,8,3)color(1,1,1,1)";
    color[] = {1,1,1,0.6};
    colorActive[] = {1,1,1,1};
    colorDisabled[] = {1,1,1,0.3};
    thumb = "#(argb,8,8,3)color(1,1,1,1)";
  };
};