setWaypointCompletionRadius: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1= Waypoints |GROUP1=
|gr1= Waypoints |GROUP1=
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| The completion radius allows units to call the waypoint completed once they are inside of the given circle. |DESCRIPTION=
| The completion radius allows units to call the waypoint completed once they are inside of the given circle. |DESCRIPTION=
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| waypoint '''setWaypointCompletionRadius''' radius |SYNTAX=
| waypoint '''setWaypointCompletionRadius''' radius |SYNTAX=
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|x1= <code>[grp, 2] [[setWaypointCompletionRadius]] 30;</code> |EXAMPLE1=
|x1= <code>[grp, 2] [[setWaypointCompletionRadius]] 30;</code> |EXAMPLE1=
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| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]] [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]] |SEEALSO=  
| [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]] [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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Revision as of 03:55, 17 January 2021

Hover & click on the images for description

Description

Description:
The completion radius allows units to call the waypoint completed once they are inside of the given circle.
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointCompletionRadius radius
Parameters:
waypoint: Array - format Waypoint
radius: Number
Return Value:
Nothing

Examples

Example 1:
[grp, 2] setWaypointCompletionRadius 30;

Additional Information

See also:
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatMode setWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 29 January 2010‎, 14:12
Laking
  • The completion radius is currently important for units moving in the Combat mode.
  • With default completion radius = 0 the leader always finishes in the exact location of the waypoint.
  • By providing a completion radius you allow him to plan his road to a cover nearby instead.
  • This does not necessarily mean the waypoint is complete once they are inside of the circle.
  • The way it works now it is complete once unit is inside and does not think it would be reasonable to move any closer.

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