behaviour: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
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|eff= |Multiplayer Effects= | |eff= |Multiplayer Effects= | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] | | Returns the behaviour of the unit's [[group]]. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] | ||
| '''behaviour''' unitName | | '''behaviour''' unitName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
| [[String]] - | | [[String]] - | ||
Line 24: | Line 24: | ||
*"COMBAT" | *"COMBAT" | ||
*"STEALTH" | *"STEALTH" | ||
*"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) | *"ERROR" (Since {{GVI|Arma3|1.78}} when used on empty vehicles and such) | ||
|x1= <code>_soldier [[setBehaviour]] "CARELESS"; | |x1= <code>_soldier [[setBehaviour]] "CARELESS"; | ||
_b = [[behaviour]] _soldier; //returns "CARELESS"</code> | _b = [[behaviour]] _soldier; //returns "CARELESS"</code> | ||
| [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | | [[Mission_Editor:_Waypoints#Behaviour|behaviour description]], [[AIBehaviour]], [[setBehaviour]], [[setWaypointBehaviour]], [[combatMode]], [[setCombatMode]], [[skill]], [[setSkill]], [[Arma 3 AI Skill]] | ||
}} | }} |
Revision as of 00:01, 18 January 2021
Description
- Description:
- Returns the behaviour of the unit's group. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- Object Manipulation
Syntax
- Syntax:
- behaviour unitName
- Parameters:
- unitName: Object
- Return Value:
- String -
One of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH"
- "ERROR" (Since 1.78 when used on empty vehicles and such)
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"
Additional Information
- See also:
- behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkillArma 3 AI Skill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands